From 2b9f068e7ee4c0d249c715f9eb5a3c2c8a11e6f8 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Wed, 26 Mar 2008 18:10:17 +0000 Subject: win32 updates --- MODELS | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'MODELS') diff --git a/MODELS b/MODELS index 00d5a31..6f84ff1 100644 --- a/MODELS +++ b/MODELS @@ -82,8 +82,8 @@ Clip Detail brushes As with other engines, Osirion supports the use of detail brushes, but - witha twist: detail brushes will only be rendered if the model - is close enough to the camera. When it is further away, only structural + with a twist: detail brushes will only be rendered if the model + is close enough to the camera. When it is further away, only structural brushes will be rendered. This means that any objects that could only been seen from close by @@ -112,8 +112,10 @@ Textures Entities Add an info_engine entity to add an engine exhaust to a ship model. - An engine always points to the rear (negative Z-axis). Engines - will only be rendered if the model is close enough. + An engine exhaust always points to the rear (negative X-axis). + Engines will only be rendered if the model is close enough. + + target_turret and target_cannon are not yet implemented. Lights -- cgit v1.2.3