From f71901eeab126bb4b7e2552dd2edf0b34632c683 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 26 May 2008 16:34:39 +0000 Subject: radar, aux text functions, restore original frustum, documentation update --- MODELS | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'MODELS') diff --git a/MODELS b/MODELS index 4a876c4..4ecd03a 100644 --- a/MODELS +++ b/MODELS @@ -153,6 +153,17 @@ Lights In short, the green light should be on the right side, the red light on the left side. +Flares + + The default light entity creates omnidirectional lights. To create + a directional flare, use the target_flare entity. Values for a + target_flare are the same as those for a default light, with one + small diference: the size of the flare is set through the radius + value. The default flare radius is 100. Rotate the entity or set the + angle value to point the flare in a different direction. + + target_flares can only be rotated in the XY-plane. + Engines Add a target_engine entity to add an engine exhaust to a ship model. @@ -167,4 +178,3 @@ Other entities target_cockpit, target_turret and target_cannon are not yet implemented. - -- cgit v1.2.3