From 600ab7911460ba173f82c78145fe573808d16f89 Mon Sep 17 00:00:00 2001
From: Stijn Buys <ingar@osirion.org>
Date: Mon, 24 Mar 2008 16:20:43 +0000
Subject: Documentation update

---
 README | 44 +++++++++++++++++++++++---------------------
 1 file changed, 23 insertions(+), 21 deletions(-)

(limited to 'README')

diff --git a/README b/README
index 6a88cca..b16d74b 100644
--- a/README
+++ b/README
@@ -97,6 +97,9 @@ Organization of the distribution
 	C++ source code
 
 	/src
+		README			this file
+		INSTALL			documentation in installation
+		MODELS			documentation on creating models
 
 		/math			mathematical classes
 		/sys			low-level system functions
@@ -117,6 +120,7 @@ Organization of the distribution
 				/satellites	sattelites
 				/ships		spaceships
 				/stations	space stations
+			scripts		gtkradiant shader files
 			/textures	textures
 		/gtkradiant		gtkradiant support files
 	
@@ -136,24 +140,9 @@ Editing game data
 	there will get precedence over the corresponding file in 
 	the game data directory.
 
-Adding models
-
 	The models are basic Quake2 style .map files with custom entities
-	and can	be created with a program like gtkradiant. No map compiler is 
-	necessary, the engine reads the .map files directly. Refer to the file 
-	INSTALL on how to install the support files for gtkradiant 1.5.0.
-
-	The textures in the textures/colors/ directory are mapped to RGB colors
-	when the models are loaded, any real texturing information is ignored.
-	Unknown textures will be colored hot pink in-game.
-
-	Two special textures are supported: any brush faces textures with
-	common/caulk will be ignored by the engine, similar to the caulk
-	feature in quake-like engines. Brush faces with the common/entity
-	texture will get the current game entity color. This makes it possible
-	to use the current player color on ship models.
-
-	Add an info_engine entity to add an engine exhaust to a ship model.
+	and can	be created with a program like gtkradiant. Refer to the 
+	file MODELS for more information on creating 3D models.
 
 Notes
 
@@ -183,8 +172,7 @@ Acknowledgements
 
 	This project could not have been possible without the work of others:
 
-	Id Software, for releasing the quake source code, which obviously 
-	acted as a example.
+	Id Software, for releasing the quake source code
 
 	Id Software and the GtkRadiant project contributers
 
@@ -200,8 +188,22 @@ Acknowledgements
 	
 License
 
-	The program is distributed under the terms and conditions of the 
-	GNU General Public License version 2.
+	The Osirion Project is distributed under 
+	the terms and conditions of 
+	the GNU General Public License version 2.
+
+	This includes the source code, project documentation and game data.
 
 	Copyright 2007-2008
 	Ingar=KCT= <ingar@telenet.be>
+
+	Contact me if you want to use (portions of) this project
+	under a non-compatible, but otherwise free, licence.
+	
+Trademarks
+	 
+	QUAKE and ID are registered trademarks of Id Software, Inc.
+	LEGO is a reigstered trademark of the LEGO Group.
+	
+	The Osirion Project is an independent not-for-profit project 
+	and has no affiliation with these corporations.
-- 
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