From 33e45d8052b385aa8b1fce68122c8d11f50e7e42 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 4 May 2008 11:39:24 +0000 Subject: better target_engine rendering --- TODO | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index b26597c..eb7f5fe 100644 --- a/TODO +++ b/TODO @@ -4,41 +4,49 @@ filesystem: write a filesystem based on streams write handlers for zip +model: + split map loader from model + core: connection to remote game (ok) read/write configuration file (ok) split client and server configuration (ok) parse command line options (ok) - game module loading/unloading execute command line options (ok) globe entity (ok) + game module loading/unloading network: UDP datagrams (ok) + buffered sends (ok) + client connection state (ok) + protocol description chat, channels rcon, commands - buffered sends (ok) zlib compression fix lag - client connection state (ok) client: + input handler switching (ok) + console chars (ok) + keyboard handler, must be able to handle keyboard layouts decent input handling implementation key bindings - input handler switching (ok) - console chars (ok) + on-the-fly cl_mousecontrol (toggle function) render: render pipeline (ok) .map models (ok) write RLE tga screenshots (ok) - texture registry + texture registry (ok) + text quads render pipe win32 port: network not functional (ok) texture loading is broken (ok) - screenshots are broken + screenshots are broken (ok) + directory creation -- cgit v1.2.3