From 691136ea46b7ac59108402970cd61e157e3f292c Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 5 Mar 2016 23:26:08 +0100 Subject: Homogenized documentation files throughout the different projects. --- developer/ROADMAP | 219 ------------------------------------------------------ 1 file changed, 219 deletions(-) delete mode 100644 developer/ROADMAP (limited to 'developer/ROADMAP') diff --git a/developer/ROADMAP b/developer/ROADMAP deleted file mode 100644 index eb25778..0000000 --- a/developer/ROADMAP +++ /dev/null @@ -1,219 +0,0 @@ - - ------------------------------------------------------------------ - - The Osirion Project - ROADMAP - - This document is superseded by http://osirion.org/tracker - - ------------------------------------------------------------------ - - General: - - This document describes the gameplay objectives for each - milestone of the project. Currently, milestone 0.1 has been - reached and the game universe is ready to be refined and - expanded. - - Features of the engine itself, like support for new file - formats, rendering options and game server commands - are implemented along the way and, unless required, - happen independent of the gamplay roadmap. - - This roadmap is not to be used as a roadplanner but as a - gentle guide to reach a playable game. - - ------------------------------------------------------------------ - - version 0.1.0 - The Universe (done) - - Description: - - The game world is divided into zones, the zones can be populated - with entities. Players can use their impulse drive or jump to - different zones. - - Multiple players can connect to the dedicated server. They can - fly around and see each other. They can use chat to communicate, - they can use private chat or global chat. - - Players can dock at a space station or planets. Docking - a jumpgate enables hyperspace travel. - - Requires: - - client console (ok) - entities (ok) - ship instances (ok) - network subsystem (ok) - entities (ok) - camera handling (ok) - keyboard bindings (ok) - zones (ok) - basic travelling: impulse drive, jump engine (ok) - basic docking (ok) - - ------------------------------------------------------------------ - - version 0.2.0 - Items and Trading - - Description: - - Ships and stations have inventories, players can buy and sell - cargo at a space station. Each item can have a text description - and a model. - - Requires: - - player credits (ok) - item info + lazy server-client exchange (ok) - trading (ok) - inventories (ok) - map entity descriptions (ok) - eject cargo/tractor beam (ok) - - Related: - - beam particles - player-to-player trading - equipment trading - - Optional: - - fuel system - economy - per-item adjustabe depletion rate (won't do) - - Implementation: - - inventory + ship statistics window (ok) - handle inventory transfer on ship aquisition (ok) - eject/destroy cargo (ok) - base inventory depletion (ok) - - docking player ships should require owner permission - player-to-player trading - player shops - player must be capable of setting the kind and price of items to sell - item 'tradeable' flag - shop allows multiple buyers, p2p trading just one - player factory ships + base factories, per-item adjustabe conversion rate and ratio - e.g. 2 units of niobum to 1 superconductor per 30 seconds - - - Features: - - collision physics (ok) - collision meshes (ok) - dockable player ships (ok) - zone chat (ok) - player saving (ok) - - improved network authentication - - - ------------------------------------------------------------------ - - version 0.3.0 - Weapons and Equipment - - Description: - - Players can buy and sell weapons. - Players can buy and sell ship upgrades like armor and scanners, - - Requires: - - cannons and turrets - cannon and turret models - model weapon slots and positioning - targetting - explosions, weapons fire and related sounds - equipment - weapon dealers and equipment traders - - improved particle systems - - Features: - - ------------------------------------------------------------------ - - version 0.4.0 - User Interface - - Description: - - The game has a consistent and usable user interface and the game - can be played without having to use the console. - - Requires: - - player saving - improved menus, options menu, controls menu - - Features: - - soundtracks - - Related: - - native keyboard layout support. - - ------------------------------------------------------------------ - - version 0.5.0 - Public alpha - - version 0.5.1 - Bugfix release - - Description: - - All the general large features of the engine are implemented. - Create a somewhat polished release with a playable universe - to create a platform for bug-fixes and improvements. - - The main goal if the alpha is to create interest for the project - and to attract an initial playerbase. At this point, a dedicated - 'Official' server is necessary. - - Requires: - - playable, consistent universe - general polishing - master server - player guid - player saving - - ------------------------------------------------------------------ - - version 0.6.0 - NPC's - - Requires: - - factions - allegiance - computer-controlled opponents - - ------------------------------------------------------------------ - - version 0.7.0 - Missions - - - ------------------------------------------------------------------ - - version 0.9.0 - public beta - - Description: - - Requires: - stable network protocol - background story - zip archive support - http downloads - - ------------------------------------------------------------------ - - version 1.0.0 - public release - - Requires: - - - ------------------------------------------------------------------ - - version 2.0.0 - rewrite of the engine, singleplayer -- cgit v1.2.3