From 9d6e19a69e8b4c6eae5b48360415735eabe6764e Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Thu, 18 Nov 2010 20:27:56 +0000 Subject: Updated documentation. --- developer/TODO | 71 ++++++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 47 insertions(+), 24 deletions(-) (limited to 'developer/TODO') diff --git a/developer/TODO b/developer/TODO index 16e08b7..9a51514 100644 --- a/developer/TODO +++ b/developer/TODO @@ -15,9 +15,6 @@ general: world sounds weapons ship improvements (radars, shield, armor) - -inventory: - beam and eject cargo (commands implemented, needs UI and general FX) filesystem: write a filesystem based on streams @@ -28,19 +25,24 @@ filesystem: fs_base, fs_mod, fs_game, to be used by modules model: - support 'angles' key on the 'misc_model' map class (and possibly other classes as well) .obj support .md3 support - .ase submaterials (ok) + (ok) .ase submaterials (ok) + (ok) support 'angles' key on the 'misc_model' map class core: - BUG dedicated server does not show chat messages (to be verified) + replace EntityControlable::afterburner() with control_flags, + replace impulse command with a control flag, + add AutoLevel amd AutoPilot control flags, + remove EntityControlable::movement() + + fix dedicated server not showing chat messages (bug to be verified) fix game.ini load/save sequence fx events: jump events, tracktor beams, weapons fire pause game loop when there are no players - optimize KeepAlive sweep performance (ok) + (ok) optimize KeepAlive sweep performance network: protocol description (incomplete) @@ -49,12 +51,12 @@ network: rcon authentication, rcon command, servers must be able to disable rcon rconpassword: send md5sum instead of plaintext player authentication (player guid), admin rights - - add server-side distance check before sending entity updates detect and disconnect clients behaving badly let server track Entity::State changes - fix lag/client interpolation + + add server-side distance check before sending entity updates client prediction, replace SUP network frames with PHYS frames + fix lag/client interpolation EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc.. EXT zone/color/shield/armor/health @@ -62,50 +64,71 @@ network: reliable network messages (e.g. entity create/die) client: - have the trade menu show depleted shop items with their sell value + beam and eject cargo (commands implemented, needs UI and general FX) add map window target model - tracking camera absolute speed/position + tracking camera absolute speed/position + SLERP correct hud target/target hoover inconsistencies reset info text scroll when showing buy/trade menu - enable chat window player list selection + enable chat window player list selection, add global chat buttons create hud concept artwork fix camera frustum clip (size issue, postponed) + (ok) have the trade menu show depleted shop items with their sell value + render: fix skybox envmapping -> cube map star light strenght - general globe texture distortion, texture coordinates seem to be off + general globe texture stretching, coordinates seem to be off + + (ok) have r_loadmodels load particle scripts and flare textures - skybox (ok) - globe texture distortion at the poles (unfixable, won't fix) + (unfixable) globe texture distortion at the poles ui: modelview lighting (-> it uses current zone lighting) - unify event handlers, expand Event class and make derived event classes - slider mouse dragging (ok) + unify event handlers, expand Event class and make derived event classes listview scrolling + make modelview and slider dragging work when the mouse leaves the widget + if the mouse button is pressed, mouse focus should stick to the last clicked widget + until the button is released + + (ok) slider mouse dragging + sound: entity/event positional sounds jump drive sound events client-side control of impulse initiate / impulse loop sound sequence - suppress error message spam if the sound subsystem failed to initialize (ok) + (ok) suppress error message spam if the sound subsystem failed to initialize game: add Ship::ship_dock, making docking indepdendent of player->view() - when the goto command is used to target another player, you should appear next to him instead in front of him. + have the goto command check the target's Docked state ship health/shield/armor add fleet support - set planet safe distance to 5 km (ok) - fix 'give ship' and 'buy ship' destroying inventory (ok) + (ok) set planet safe distance to 5 km + (ok) fix 'give ship' and 'buy ship' destroying inventory + (ok) remove warning color from 'dock out of range' messages + (ok) when the goto command is used to target another player, appear above him, instead of in front of him. -data: +documentation: update starsystem roadmap + add starsystem roadmap to the user documentation + add a yaw/pitch/roll image to the modelling documentation + add a spacescape link + add a link to CIA.vc + +data: rename skies (lindblade1, lindblade2, ...) automake: - resolve build dependency issues + perform a library link test after each header test + replace OpenGL header test with SDL_opengl.h + link test with GL_HOST_LIBS (and other host libs) + make install and installation of data/ + + (ok) resolve build dependency issues -- cgit v1.2.3