From a92778d557df8bc853153d119224ea28390bdc9a Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 3 Dec 2010 11:23:34 +0000 Subject: Corrected bounding box on models with rotated submodels. --- developer/TODO | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'developer') diff --git a/developer/TODO b/developer/TODO index 2e0ba91..97ef271 100644 --- a/developer/TODO +++ b/developer/TODO @@ -79,17 +79,17 @@ client: (ok) testmodel functionality render: - disable texturing and lighting while drawing normals + correct Camera::axis when using ModelView (-> flare axis in testmodel) fix skybox envmapping -> cube map star light strenght general globe texture stretching, coordinates seem to be off (ok) have r_loadmodels load particle scripts and flare textures + (ok) disable texturing and lighting while drawing normals (unfixable) globe texture distortion at the poles ui: - unify event handlers, expand Event class and make derived event classes listview scrolling @@ -108,7 +108,7 @@ sound: (ok) suppress error message spam if the sound subsystem failed to initialize game: - add Ship::ship_dock, making docking indepdendent of player->view() + add Ship::ship_dock, making docking independent of player->view() have the goto command check the target's Docked state -> ties into ship dock awereness ship health/shield/armor -- cgit v1.2.3