From 02d49765b4bdb7c30b1cb56f3fe4f2cc814ff9e4 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 25 Oct 2008 10:19:07 +0000 Subject: updated documentation: game data is now cc-by-sa-3.0 --- doc/GAMEPLAY | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'doc/GAMEPLAY') diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 2f2160b..5577254 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -5,13 +5,19 @@ The Osirion Project - GAMEPLAY eventually become. This document is a work in progress and is subject to change. -General guidelines +Overview Project::OSiRiON is a multiplayer space game with persistent player statistics. A single player mode with a compelling story is a secondary objective but the storyline serves as background for the multiplayer universe. + The main goal of the game is to provide a universe for the players + to explore. Exploration is encouraged by the need for faster ships, + bigger guns and better trade deals. + +Guidelines + Project::OSiRiON is a 'serious' game. Names of objects, people and places should be considered generic for the universe and should not be rightout silly or offensive. Names should feel 'natural' in their @@ -60,6 +66,12 @@ The Player The goal is to become filthy rich and show it. Besides, with a particle cannon and a target lock, nobody cares where your money comes from. + True roleplaying is outside the scope of the game itself. The universe + (might/will) provide factions, friendly and hostile NPCS an strategic area's + but the game engine itself will not force true roleplaying. For example, + players will not be limited to certain ships and weapons depending on + their allegiances. + Players can be hostile or friendly to each other. Flying missions, mercenary, military or mercantile in nature. @@ -182,3 +194,5 @@ Cargo Missions I'd do anything for money, except working. + + -- cgit v1.2.3