From 2b8b9b2883627ffd6a932e7be1b241509b49c606 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 11 Nov 2008 14:54:47 +0000 Subject: documentation updates --- doc/GAMEPLAY | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'doc/GAMEPLAY') diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 38ed95d..15400aa 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -1,9 +1,13 @@ + + ------------------------------------------------------------------ + The Osirion Project - GAMEPLAY + ------------------------------------------------------------------ This document describes what the gameplay of Project::OSiRiON should eventually become. This document is a work in progress and is subject - to change. + to change. Overview @@ -134,7 +138,7 @@ Traveling to gravity wells like a star, they do not like to share their space. Note that is theoreticly possible to fold normal space deep enough into hyperspace to - create a jump holes across galactic scales. It would probably take a generator the size of a + create jumps holes on intergalactic scales. It would probably take a generator the size of a large moon to achieve it. Fleets @@ -154,8 +158,7 @@ Fleets Once the flagship is destroyed, the convoy is lost. The player respawns at base with the flagships and any ships - docked on it while it was destroyed. Other cargo and other ships it - the convoy are lost. + docked on it while it was destroyed. Other cargo and other convoy ships are lost. Planet and Stations @@ -195,4 +198,8 @@ Missions I'd do anything for money, except working. + - Search and Destroy + - Transport / Delivery + - Courier missions + -- cgit v1.2.3