From dda07be1e679458aad9a82a7a2af5af13e733b32 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 26 Oct 2010 21:19:14 +0000 Subject: storyline and documentation updates --- doc/ROADMAP | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'doc/ROADMAP') diff --git a/doc/ROADMAP b/doc/ROADMAP index 36528ec..40df112 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -70,10 +70,9 @@ Related: map entity descriptions (ok) + eject cargo/tractor beam (ok) -> fx - eject cargo/tractor beam player-to-player trading - player saving equipment trading model weapon slots and positioning @@ -83,17 +82,17 @@ fuel system economy - tool to generate item icons from models + per-item adjustabe depletion rate (won't do) Implementation: inventory + ship statistics window (ok) handle inventory transfer on ship aquisition (ok) - - eject/destroy cargo - base inventory depletion, per-item adjustabe depletion rate - dockable player ships needs owner permissions + eject/destroy cargo (ok) + base inventory depletion (ok) + + docking player ships should require owner permission player-to-player trading player shops player must be capable of setting the kind and price of items to sell @@ -101,7 +100,7 @@ shop allows multiple buyers, p2p trading just one player factory ships + base factories, per-item adjustabe conversion rate and ratio e.g. 2 units of niobum to 1 superconductor per 30 seconds - + player saving and network authentication ------------------------------------------------------------------ @@ -124,7 +123,8 @@ Requires: - collision physics + collision physics (box model collision implemented) + collision meshes targetting explosions, weapons fire and related sounds -- cgit v1.2.3