From dda07be1e679458aad9a82a7a2af5af13e733b32 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 26 Oct 2010 21:19:14 +0000 Subject: storyline and documentation updates --- doc/TASKS | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 50 insertions(+), 2 deletions(-) (limited to 'doc/TASKS') diff --git a/doc/TASKS b/doc/TASKS index adbc508..ebc9e2f 100644 --- a/doc/TASKS +++ b/doc/TASKS @@ -28,17 +28,64 @@ Create skyboxes Ship definitions A lot of ship definitions in base/ini/ships.ini are incomplete: - price, cargo hold size, jump drive and dockable specifications - have to be added and tweaked where necessary. + price, cargo hold size, jump drive, dockable and movement + specifications have to be added and tweaked where necessary. + + Note that 'mass' can not be set through the game's 'specs' + command. As a rule of thumb, define mass first and tweak the + other specs accordingly. Cargo definitions Add cargo definitions to ini/cargo.ini. +Cargo models + + Each cargo definition needs a model to represent the type of cargo in-game. + + Required models: + - Iron (ore) + - Niobium (ore) + - Liquor (bottles?) + - Carbosteel (plating / blocks?) + - Superconductors (fancy magnet thing?) + - Optronics (optical chips) + Trade definitions Add trade definitions to the world ini files. + The easiest way to do this is by thinking in trade routes: + + - A base resource is sold at the source location, with unlimited supply + amount = -1 + price = low + e.g. iron is mined and sold at an iron mining installation + + - The resource can be sold at a good price at a target location that probably needs the resource + amount = 0 + price = high + e.g. a carbosteel forge will buy the iron at a good price + + - On the route from source to destination, the resource can be sold along the way. The price + increases with distance from the source location. + amount = 0 + price = medium + e.g. the iron ore can be traded on a supply station along the route + + After finishing a route, traders like to take back other profitable goods, + therefor it is generally a good idea to provide a trade route in the opposite + direction to the same area. + +Models + + Required objects + + - Iron mining facility (Finnmark system) + - Carbosteel forge + - AMTEL optronics production plant + - Border Guard station (Karelian system) + Documentation The list of attributions needs updating @@ -49,3 +96,4 @@ Documentation doc/manual.html Engine user manual doc/world.html Editing the world + Hints from this document can probably be added to the main documentation. -- cgit v1.2.3