From 5aae1ab4d014f665cb54ef641403da260cd1b831 Mon Sep 17 00:00:00 2001
From: Stijn Buys
The Osirion project is a game engine in the early stages of development.
It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
- With this project I want to get some insight in the involved
- technologies and game development in general.
-
+ With this project I want to gain some insight in these technologies
+ and game development in general.
+
+ The Quake family of game engines served as an example for the general
+ structure of the engine, the in-game console and the filesystem hierarchy
+ should look familiar to many players.
+
The goal is to create an engine that uses common file formats and a game world that is easy to edit.
In other words, you should not have to be a rocket scientist to create something yourself.
-
World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
Support files for GtkRadiant 1.5 are included with the game data.
+
Project::OSiRiON
@@ -31,9 +35,7 @@
The game is located in a still unnamed region of space with gameplay inspired
by games like Freelancer and
Privateer.
-
+
Right now the game world is a rather large sandbox. You can fly around in different ships and explore the solar system, but important features like weapons, docking and collision detection are not yet implemented. @@ -110,8 +112,7 @@
The Osirion Project source code is distributed under the terms and conditions of the GNU General Public License. -
-+
The Project::OSiRiON game data is distributed under the terms and conditions
of the Create Commons Attribution-Share Alike 3.0 License.
However, a few files are distributed under the terms of a different license.
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