From 634b12e329b0e1e305490c6bc87ce414fd027add Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 23 Feb 2009 18:31:03 +0000 Subject: major documentation update --- doc/index.html | 148 ++++++++++++++++++++++++++++++--------------------------- 1 file changed, 78 insertions(+), 70 deletions(-) (limited to 'doc/index.html') diff --git a/doc/index.html b/doc/index.html index 1c7f693..af9e3d3 100644 --- a/doc/index.html +++ b/doc/index.html @@ -1,84 +1,92 @@ - + - - The Osirion Project + + Project::OSiRiON - Documentation -

- The Osirion Project -

+ + + + +

- The Osirion project is a game engine in the early stages of development. - It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. - With this project I want to gain some insight in these technologies - and game development in general. -

- The Quake family of game engines served as an example for the general - structure of the engine, the in-game console and the filesystem hierarchy - should look familiar to many players. -

- The goal is to create an engine that uses common file formats and a game world that is easy to edit. - In other words, you should not have to be a rocket scientist to create something yourself. - World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. - Support files for GtkRadiant 1.5 are included with the game data. + Project::OSiRiON is a 3D space exploration game under development. It aims to offer + gameplay inspired by games like Privateer and Freelancer.

-

- Project::OSiRiON -

- Project::OSiRiON is the name of the game that uses the Osirion Project engine. - The game is located in a still unnamed region of space with gameplay inspired - by games like Freelancer and - Privateer. -

- Right now the game world is a rather large sandbox. You can fly around in - different ships and explore the solar system, but important features - like weapons, docking and collision detection are not yet implemented. + The basic components are already in place: the game supports network multiplayer, + an ingame command console, 3D models in a GtkRadiant 1.5 compatible .map format and a flat-color + renderer that should provide an acceptable framerate, even on older systems. +

+

+ All game world data is loaded from easy to edit text files and each server can + offer its own customized game world.

+

+ The main gameplay elements have not yet been implemented: players are able to purchase new ships and + visit many places across the galaxy, but important features like collision detection, + weapons and cargo are still missing. +

+

+ The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib. + Both linux and windows versions are supported but it probably compiles on most systems + supported by gcc and SDL. +

+
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Content -

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- Project contributors -

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+ Project Contributors +
+
- + + + + - - - - - @@ -90,44 +98,48 @@ Alpha testing
Ingar=KCT=Game design, programming, modelling, graphics, sounds + Project head, programming, modelling, graphics, sounds, world
OdinModelling, graphics, world
[mDc]ThornDesign advice, modelling, graphics + Design advice, graphics, modelling
Supertanker Modelling
OdinModelling
Josky=KCT= Design advice
+
-

- Website -

+
+ Internet +
+

- The website for the osirion project can be found at + The website for Project::OSiRiON can be found at http://ingar.satgnu.net/osirion

- -

- IRC -

- The official Osirion IRC channel is #osirion on irc.soliter.org + The official Osirion IRC channel is #osirion on irc.soliter.org.

+
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+

+ +

- The Osirion Project source code is distributed under the terms and conditions of the + The source code is distributed under the terms and conditions of the GNU General Public License. -

- The Project::OSiRiON game data is distributed under the terms and conditions - of the Create Commons Attribution-Share Alike 3.0 License.
- However, a few files are distributed under the terms of a different license. +

+

+ The game data is distributed under the terms and conditions of the + Create Commons Attribution-Share Alike 3.0 License.
+

+

+ A few files are distributed under the terms of a different license. Please read the list of attributions for a complete overview of authors and copyright. +

Copyright © 2007-2008
Stijn "Ingar" Buys <ingar@telenet.be> -

- Contact me if you want to use (portions of) this project - under a non-compatible, but otherwise free, licence. +

+
-

+
Acknowledgements -

+ +

This project could not have been possible without the work of others:

- -

- Trademarks -

QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a registered trademark of the LEGO Group.

- The Osirion Project is an independent, not-for-profit project + Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies.

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