From 9e14b5257514e45c3626063ce44ec2150d979ee8 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Thu, 18 Nov 2010 23:05:26 +0000 Subject: removed AC_CONFIG_MACRO_DIR(m4) from configure, updated installation instructions --- doc/installation.html | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'doc/installation.html') diff --git a/doc/installation.html b/doc/installation.html index 0e06100..2c3ddfc 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -172,6 +172,8 @@ unzip ../osirion-data-latest.zip You can build the source on windows using a MinGW/MSYS environment. You can use the instructions in this document to create a complete environment, capable of building the Project::OSiRiON source code. + You need to install the base system described in part one, and the following packages described + in part two: DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet.

@@ -429,10 +431,11 @@ enginepath_linux="/home/user/osirion/data"

- The .xcf and .svg source files used to create the game data - can also be downloaded. Note that you do not need these files - to play the game or to create .map models. You only have to - download them them if you want to create new game graphics. + There is a seperate repository for files that are used to + create the game data, like blender, gimp or vector graphics files. + It is not necessary to download these files to play the game, + but if you are interested in contributing to the game you + might want to get them.

To download the source data from the subversion repository: @@ -447,7 +450,10 @@ Organization of the distribution

-/doc 	Documentation
+/developer
+	Developer documentation
+
+/doc 	User documentation
 
 	index.html		Documentation content
 	installation.html	Installation instructions (this file)
@@ -474,11 +480,11 @@ Organization of the distribution
 /data	Data files
 
 	/base			game data files
-		/bitmaps	essential bitmaps
-		/ini		game world description files
-		/maps		3D models (map format)
+		/bitmaps	essential textures
+		/ini		game world definitions
+		/maps		3D models (.map format)
 		/materials	material definitions
-		/models		3D models (ase and other formats)
+		/models		3D models (.ase and other formats)
 		/particles	particle definitions
 		/textures	game world textures
 
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