From 9d6e19a69e8b4c6eae5b48360415735eabe6764e Mon Sep 17 00:00:00 2001
From: Stijn Buys
- The direction of the flare can be set with the direction, - pitch and roll keys. angle is an alias for - direction. + The direction of the flare can be set with the pitch, + yaw and roll keys. The angle key is an alias for yaw. + The angles key allows you to to set pitch, yaw and roll angles in a single key value.
Flares will only be rendered if the entity is within detail range.
@@ -359,9 +359,9 @@ textures/ship/plating_entity Use the engine option (spawnflag 4) will assign the models engine colour as particle system colour.- The direction of the particle system can be set with the direction, - pitch and roll keys. angle is an alias for - direction. + The axis of the particle system can be set with the pitch, + yaw and roll keys. The angle key is an alias for yaw. + The angles key allows you to to set pitch, yaw and roll angles in a single key value.
Particles will only be rendered if the entity is within detail range.
@@ -385,7 +385,9 @@ textures/ship/plating_entityfunc_rotate will create a rotating set of brushes. The center of the rotation is automaticly calculated as the geometrical center of the group. - The rotation axis can be set with the direction, pitch and roll keys. angle is an alias for direction. + The rotation axis can be set with the pitch, yaw and roll keys. + The angle key is an alias for yaw. + The angles key allows you to to set pitch, yaw and roll angles in a single key value.
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