From bfa10f9990a8a045b03474d11af75984c12a856a Mon Sep 17 00:00:00 2001
From: Stijn Buys
- Use the engine option (spawnflag 4) To create a flare that
+
+ Setting the entity option (spawnflag 2) will assign the entities
+ primary colour as flare colour.
+
+ Use the engine option (spawnflag 4) to create a flare that
lights up depending on engine power.
-
- fx_flare entities can only be rotated in the XY-plane.
+
+ The direction of the flare can be set with the direction,
+ pitch and roll keys. angle is an alias for
+ direction.
+
+ Flares will only be rendered if the entity is within detail range.
+
Particles
@@ -240,7 +248,17 @@
The script value must be set to the label of the particles script.
- Particles will only be rendered if the model is within detail range. + Setting the entity option (spawnflag 2) will assign the entities + primary colour as particle system colour. +
+ Use the engine option (spawnflag 4) will assign the models engine colour + as particle system colour. +
+ The direction of the particle system can be set with the direction, + pitch and roll keys. angle is an alias for + direction. +
+ Particles will only be rendered if the entity is within detail range.
func_rotate will create a rotating set of brushes. The center of the rotation is automaticly calculated as the geometrical center of the group. + The rotation axis can be set with the direction, pitch and roll keys. angle is an alias for direction.