From 75906b43ecb9a04fdab365bd8b1a00fbdbc66918 Mon Sep 17 00:00:00 2001
From: Stijn Buys
+ The engine supports textures in the TGA, PNG and JPG file formats, where required. + The filename extension should be lowercase and in 24bit RGB or 32bit RGBA format. +
+- TODO Definition of the shopping list. + Consult the wikipedia article on stellar classification + and this image.
+ ++ Some planets and stations have ship dealers where players can buy a new ship. [station] and [planet] + sections can be followed by one or more [ship] sections to add ship models to the ship dealers inventory. +
++; station definition +[station] +label=alexendria +. +. more station definitions +. + + ; the Micron Vector is sold here + [ship] + label=vector + + ; the P.O.D. is sold here + [ship] + label=pod ++
+ Indenting the [ship] sections like in the example above is not required, + but it improves readability. The label key is mandatory and referes to + a ship type as defined in ships.ini. +
++ Cargo trade is defined similar to ship dealers. [station] and [planet] sections can be followed + by one or more [cargo] section to add specific items to the trader's inventory. The label + key is mandatory and referes to a cargo type as defined in cargo.ini. + The price and amount keys> can be used to set the most important trading parameters. +
+price = | +[float] | +price this type of cargo is bought and sold at | +
amount = | +[float] | +initial amount of available cargo. The default is -1 and means unlimited. + 0 means this type of cargo can only be sold here. | +
+; station definition +[station] +label=alexendria +. +. more station definitions +. + ; this station buys and sells crates at 25 credits per unit + [cargo] + label=crates + price=25 + + ; this station buys niobium at 200 credits per unit + [cargo] + label=niobium + price=200 + amount=0 ++
- TODO + The list of a available ship types is read from the file ships.ini.
+- The engine supports textures in the TGA, PNG and JPG file formats. The filename extension - should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format. + The list of available cargo types is read from the file cargo.ini.
+