From 773c1bafe0f1d8b706e0f72e235f8466e7a9ccf5 Mon Sep 17 00:00:00 2001
From: Stijn Buys
- TODO
+ Space is huge and barren wasteland. Navigation points are an easy way to provide players
+ with landmarks. The default navigation point is a diamond-shaped entity.
- TODO
+ Jumppoints are the key to interstellar travel. A ship equiped with a hyperspace
+ jump drive can use it to travel to other starsystems. A jumppoint looks like a
+ navigation point, but needs the target key to indicate where it is leading to.
- Space is huge and barren wastland. Navigation points are an easy way to provide players
- with landmarks. The default navigation point is a diamond-shaped entity.
+ Jumpgates are build on top of jumppoints and can be docked by smaller ships
+ to travel to other starsystems. Just like the jumppoint section, the jumpgate
+ section needs a target to indicate where it is leading to.
+
+ Jumppoints and jumpgates can target each other and ships equiped with a hyperspace
+ jumpdrive can still use the jumpgate to jump as usual.
- [jumpgate]
+ [navpoint]
+[navpoint]
+label=navpoint_east
+name=Navigation point East
+location=716 -1008 20
+
+
[jumppoint]
+
+
+
+target =
+ [string]:[string]
+ zone:entity
+ the label of a the target zone and the target jumppoint.
+
+
- [navpoint]
+ [jumpgate]
-[navpoint]
-label=navpoint_east
-name=Navigation point East
-location=716 -1008 20
+[jumpgate]
+label=jumpgate_brogha
+name=Jumpgate Ghant -> Brogha
+model=satellites/jumpgate
+target=brogha:jumpgate_ghant
+location=716 -1024 24
+direction=90
+color=222 192 145
@@ -402,5 +431,10 @@ radius=96
The engine supports textures in the TGA, PNG and JPG file formats. The filename extension
should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format.