From 773c1bafe0f1d8b706e0f72e235f8466e7a9ccf5 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 11 Nov 2008 19:11:57 +0000 Subject: cleanups --- doc/world.html | 54 ++++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 44 insertions(+), 10 deletions(-) (limited to 'doc/world.html') diff --git a/doc/world.html b/doc/world.html index 82908dd..0f127dc 100644 --- a/doc/world.html +++ b/doc/world.html @@ -302,29 +302,58 @@ direction=45

- [jumpgate] + [navpoint]

- TODO + Space is huge and barren wasteland. Navigation points are an easy way to provide players + with landmarks. The default navigation point is a diamond-shaped entity.

+
+[navpoint]
+label=navpoint_east
+name=Navigation point East
+location=716 -1008 20
+
+

[jumppoint]

- TODO + Jumppoints are the key to interstellar travel. A ship equiped with a hyperspace + jump drive can use it to travel to other starsystems. A jumppoint looks like a + navigation point, but needs the target key to indicate where it is leading to.

+ + + + + + +
target =[string]:[string]zone:entity
+ the label of a the target zone and the target jumppoint. +
+
+

- [navpoint] + [jumpgate]

- Space is huge and barren wastland. Navigation points are an easy way to provide players - with landmarks. The default navigation point is a diamond-shaped entity. + Jumpgates are build on top of jumppoints and can be docked by smaller ships + to travel to other starsystems. Just like the jumppoint section, the jumpgate + section needs a target to indicate where it is leading to. +

+ Jumppoints and jumpgates can target each other and ships equiped with a hyperspace + jumpdrive can still use the jumpgate to jump as usual.

-[navpoint]
-label=navpoint_east
-name=Navigation point East
-location=716 -1008 20
+[jumpgate]
+label=jumpgate_brogha
+name=Jumpgate Ghant -> Brogha
+model=satellites/jumpgate
+target=brogha:jumpgate_ghant
+location=716 -1024 24
+direction=90
+color=222 192 145
 

@@ -402,5 +431,10 @@ radius=96 The engine supports textures in the TGA, PNG and JPG file formats. The filename extension should be lowercase and the texture should be in 24bit RGB or 32bit RGBA format.

+ +

+ -- cgit v1.2.3