From ae34966c76663e4b01d872308771f5a638b05a7e Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 25 Jul 2008 18:32:54 +0000 Subject: documentation updates --- doc/world.html | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'doc/world.html') diff --git a/doc/world.html b/doc/world.html index ae8ba8a..4ae6bba 100644 --- a/doc/world.html +++ b/doc/world.html @@ -105,7 +105,7 @@ texture=planets/iceworld - +
radius =[float][float] the radius of the entity in game units
@@ -121,14 +121,20 @@ texture=planets/iceworld

- The color key sets the colour of the entity.This colour will be used to draw the entity in case of + The color key sets the primary color of the entity. This color will be used to draw the entity in case of a geometrical shape, or to draw model faces that have the common/entity texture. The default entity colour is white. +

+ The colorsecond key can be used to set the secondary color of entities with a model. - + + + + +
color = [float] [float] [float]entity colour with RGB values in the 0.0 - 1.0 or 0 - 255 rangeprimary entity color RGB values with in the 0.0 - 1.0 or 0 - 255 range
colorsecond =[float] [float] [float]secondary entity color

The location sets the in-game position: -- cgit v1.2.3