From 9a80afe0994b9b565b6eb28dac8929bdd3b15ba8 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 29 Nov 2010 22:00:00 +0000 Subject: Misc. documentation updates. --- doc/models.html | 27 ++++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) (limited to 'doc') diff --git a/doc/models.html b/doc/models.html index 5b51ba2..5a0e270 100644 --- a/doc/models.html +++ b/doc/models.html @@ -16,9 +16,9 @@

The engine supports two kind of models: The first one are - Quake 3 style .map files with custom entities. The second - one are .ase models. Textures are supported, but no advanced features - like normal mapping. + Quake 3 style .map files with custom entities, the second + one are .ase models. Textures are supported, but no advanced + features like normal maps.

The .map format allows for a quick and easy way to create usable @@ -69,7 +69,7 @@

- All the models for the game were created with GtkRadiant 1.5 and NetRadiant, + The .map models for the game were created with NetRadiant, in theory any editor capable of exporting Quake 3 .map files could be used. Support for files which can be used with NetRadiant or GtkRadiant 1.5 are included in the data distribution. Refer to the file INSTALL on where @@ -78,7 +78,7 @@

You can also use the NetRadiant distribution from http://ingar.satgnu.net/gtkradiant. - Note that it does not include the Osirion support files by default. + Note that it does not include the Project::OSiRiON support files by default.

This document will not explain how to use the editor. Consult google for numerous tutorials on this subject. All basic brush editing @@ -224,6 +224,8 @@ glass For .ase models, the material name inside the .ase file is interpreted as an osirion material. If you'd use a material called common/entity, those model faces will rendered using the object's primary in-game color, regardless of the actual material settings in the .ase file. + Note that it is the actual ase material name that is used, not the name of the diffuse texture + used by that material.

@@ -421,6 +423,21 @@ textures/ship/plating_entity

+ +
+ Useful commands +
+
+

+ The client has a built-in model viewer, you can view any model + by executing the testmodel command: +

+
+testmodel maps/colonial/alexandria
+
+ +
+ -- cgit v1.2.3