From 9c3baab33a0fa48e7379f0485116452779a1cd37 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 5 Oct 2008 19:05:50 +0000 Subject: interface with ui library --- doc/models.html | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'doc') diff --git a/doc/models.html b/doc/models.html index d2dfdba..9e03330 100644 --- a/doc/models.html +++ b/doc/models.html @@ -96,9 +96,9 @@

The limits of map coordinates are placed on +/-16384 map units. Placing brushes outside these bounds will have unpredictable results. The map - will be scaled down to make 1024 map units correspond to 1 game unit. + will be scaled down to make 1024 units in radiant correspond to 1 game unit. One game unit corresponds to 100m in-game. 16 units in radiant will - therefor be 1.5625 meters. + therefor correspond to 1.5625 meters in-game.

The front of a model points along the positive X-axis, the positive Z-axis is up, the positive Y-axis is left. In GtkRadiant, the nose of @@ -185,26 +185,26 @@

The flare value indicates what texture will be used to draw the light. The flare value is translated to a texture name, bitmaps/fx/flare??. - The default flare textures is flare00. + The default flare texture is flare00.

The light value is used to determine the size of the flare. The engine default is 100, resulting in rather large flares.

The default color is white, but the color can be set through radiant's - color menu (K key). If the entity option (spawnflag 2) is set, the + color menu (K key). If the entity option (spawnflag 2) is set, the color value will be ignored and the light will be rendered with the color of the entity it is attached to.

- The strobe option (spawnflag 1) will create a blinking light. A number + The strobe option (spawnflag 1) will create a blinking light. A number of options can be set to manipulate the flashing behaviour. By default a strobe light will be half a second on, half a second off.

- The frequency value changes the number of flashes per second. + The frequency value changes the number of flashes per second.

- The offset value changes the moment the light will be on. Offset is + The offset value changes the moment the light will be on. Offset is measured in seconds.

- The time value sets the fraction of the time the light will be on. + The time value sets the fraction of time the light will be on. The default is 0.5.

Lights will only be rendered if the model is within detail range. -- cgit v1.2.3