From bfa10f9990a8a045b03474d11af75984c12a856a Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Thu, 25 Dec 2008 12:13:56 +0000 Subject: Improved list_zone, list_ships Ship price and cargo size --- doc/STORYLINE | 17 +++++++++++++---- doc/models.html | 29 ++++++++++++++++++++++++----- 2 files changed, 37 insertions(+), 9 deletions(-) (limited to 'doc') diff --git a/doc/STORYLINE b/doc/STORYLINE index 06de127..06831a2 100644 --- a/doc/STORYLINE +++ b/doc/STORYLINE @@ -42,7 +42,7 @@ planet Brogha Cantor observatory - - Whendune system + - Antwerp system HOUSE LINDBLADE @@ -89,8 +89,8 @@ ------------------------------------------------------------------ TIMELINE - Exodus -5000 years - Great War -300 years + Exodus -5300 years + Great War -300 years The Karelian Incident -50 years ------------------------------------------------------------------ @@ -210,11 +210,20 @@ The Alliance through the Emperial forces like a knight with his spear, gave birth to the name "Battle of The Lance". -Turning of the Tide +Wrath of the Fallen + The death of their Supreme Commander came as a shock to the Tsu-Khan. No one had expected + any serious level of resistance from tehese primitive humands, and a succesfull attack on + their fleet had been considered extremely unlikely. A wave of wrath and bloodlust swept + through the Empire, and left it with only one purpose: the total annihilation of mankind. + + Their wrath was brutal. + + // explain it took another 4 years of messing around to finish the war Project Osirion + The Karelian Incident diff --git a/doc/models.html b/doc/models.html index 28ba9c7..740bc3d 100644 --- a/doc/models.html +++ b/doc/models.html @@ -224,11 +224,19 @@ small diference: the size of the flare is set through the radius value. The default flare radius is 100. Rotate the entity or set the angle value to point the flare in a different direction. -

- Use the engine option (spawnflag 4) To create a flare that +

+ Setting the entity option (spawnflag 2) will assign the entities + primary colour as flare colour. +

+ Use the engine option (spawnflag 4) to create a flare that lights up depending on engine power. -

- fx_flare entities can only be rotated in the XY-plane. +

+ The direction of the flare can be set with the direction, + pitch and roll keys. angle is an alias for + direction. +

+ Flares will only be rendered if the entity is within detail range. +

Particles @@ -240,7 +248,17 @@

The script value must be set to the label of the particles script.

- Particles will only be rendered if the model is within detail range. + Setting the entity option (spawnflag 2) will assign the entities + primary colour as particle system colour. +

+ Use the engine option (spawnflag 4) will assign the models engine colour + as particle system colour. +

+ The direction of the particle system can be set with the direction, + pitch and roll keys. angle is an alias for + direction. +

+ Particles will only be rendered if the entity is within detail range.

Function groups @@ -258,6 +276,7 @@

func_rotate will create a rotating set of brushes. The center of the rotation is automaticly calculated as the geometrical center of the group. + The rotation axis can be set with the direction, pitch and roll keys. angle is an alias for direction.

Other entities -- cgit v1.2.3