From f030154fe727e25a2afe1f78b3998c2d2dba95e4 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 18 Aug 2009 09:24:15 +0000 Subject: astyle cleanup, corrects not loading of material textures --- src/audio/audio.cc | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/audio/audio.cc') diff --git a/src/audio/audio.cc b/src/audio/audio.cc index 2192e2f..e1eb0d3 100644 --- a/src/audio/audio.cc +++ b/src/audio/audio.cc @@ -29,7 +29,7 @@ void init() } // create the audio context - audio_context = alcCreateContext(audio_device ,0); + audio_context = alcCreateContext(audio_device , 0); if (!audio_context) { alcCloseDevice(audio_device); @@ -42,11 +42,11 @@ void init() // clear errors alGetError(); - + Buffers::init(); Sources::init(); - + //con_debug << " audio device ^B" << alcGetString(audio_device, ALC_DEFAULT_DEVICE_SPECIFIER) << std::endl; // the "no sound" sound @@ -64,12 +64,12 @@ void reset() Buffers::shutdown(); Buffers::init(); Sources::init(); - + load("ui/nosnd"); load("ui/console"); } -void load (const char *name) +void load(const char *name) { Buffers::load(std::string(name)); } @@ -91,7 +91,7 @@ void shutdown() if (audio_device) { alcCloseDevice(audio_device); audio_device = 0; - } + } } size_t play(const char *name) @@ -101,14 +101,14 @@ size_t play(const char *name) size_t buffer_index = Buffers::load(std::string(name)); - for (size_t i = 0; i < MAXUISOURCES; i++) { + for (size_t i = 0; i < MAXUISOURCES; i++) { ALint srcstate = 0; ALuint source = Sources::source(i); alGetSourcei(source , AL_SOURCE_STATE , &srcstate); if (srcstate != AL_PLAYING) { Buffers::bind(source, buffer_index); - alSourcef(source, AL_PITCH, 1.0); - alSourcef(source, AL_GAIN, 1.0); + alSourcef(source, AL_PITCH, 1.0); + alSourcef(source, AL_GAIN, 1.0); alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE); ALfloat location[] = {0.0f, 0.0f, 0.0f}; alSourcefv(source, AL_POSITION, location); @@ -121,7 +121,7 @@ size_t play(const char *name) return 0; } -size_t play(size_t source_index, size_t buffer_index, float pitch, float gain) +size_t play(size_t source_index, size_t buffer_index, float pitch, float gain) { if (!audio_context || !buffer_index) return 0; @@ -135,9 +135,9 @@ size_t play(size_t source_index, size_t buffer_index, float pitch, float gain) Buffers::bind(source, buffer_index); alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE); alSourcef(source, AL_PITCH, pitch); - alSourcef(source, AL_GAIN, gain); + alSourcef(source, AL_GAIN, gain); - alSourcei(source, AL_LOOPING, AL_FALSE); + alSourcei(source, AL_LOOPING, AL_FALSE); alSourceRewind(source); alSourcePlay(source); @@ -161,9 +161,9 @@ size_t loop(size_t source_index, size_t buffer_index, float pitch, float gain) //alSourcef(source, AL_REFERENCE_DISTANCE, 2.0f); // might be the cause of cracks in the sound alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE); alSourcef(source, AL_PITCH, pitch); - alSourcef(source, AL_GAIN, gain); + alSourcef(source, AL_GAIN, gain); - alSourcei(source, AL_LOOPING, AL_TRUE); + alSourcei(source, AL_LOOPING, AL_TRUE); alSourceRewind(source); alSourcePlay(source); @@ -190,7 +190,7 @@ void update_listener(math::Vector3f const &location, math::Axis const &axis, mat alListenerfv(AL_POSITION, location.ptr()); ALfloat orientation[6]; - for (size_t i =0; i <3; i++) { + for (size_t i = 0; i < 3; i++) { orientation[i] = axis.forward()[i]; orientation[i+3] = axis.up()[i]; } @@ -208,7 +208,7 @@ void update_source(size_t source_index, math::Vector3f const & location, math::V alSourcefv(source, AL_POSITION, location.ptr()); //alSourcefv(source, AL_VELOCITY, velocity.ptr()); alSourcef(source, AL_PITCH, pitch); - alSourcef(source, AL_GAIN, gain); + alSourcef(source, AL_GAIN, gain); } - + } -- cgit v1.2.3