From c3d90b226bdd83592d08704aa918f155f4c757e2 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 18 Jul 2008 22:07:46 +0000 Subject: reset spacedust on ship change, audio distance model changes (should fix win32 ui sound dissapearing in the distance) --- src/audio/sources.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio/sources.cc') diff --git a/src/audio/sources.cc b/src/audio/sources.cc index 3a6b3fc..b52c5a4 100644 --- a/src/audio/sources.cc +++ b/src/audio/sources.cc @@ -59,7 +59,7 @@ size_t Sources::get() if (source_available[i]) { source_available[i] = false; alSourcef(sources[i], AL_PITCH, 1.0); - alSourcef(sources[i], AL_GAIN, 1.0); + alSourcef(sources[i], AL_GAIN, 0.0); //con_debug << "reserved source " << i << std::endl; return i; } -- cgit v1.2.3