From f330ae5ed3bd73c7b5b582cccde6cdd91d3c6e5b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Wed, 24 Dec 2014 17:06:35 +0000 Subject: Added autopilot and control lock HUD buttons. --- src/client/hudenginestatus.cc | 85 +++++++++++++++++++++++++++++++++++++------ 1 file changed, 73 insertions(+), 12 deletions(-) (limited to 'src/client/hudenginestatus.cc') diff --git a/src/client/hudenginestatus.cc b/src/client/hudenginestatus.cc index 6b55344..6527b9a 100644 --- a/src/client/hudenginestatus.cc +++ b/src/client/hudenginestatus.cc @@ -4,11 +4,14 @@ the terms and conditions of the GNU General Public License version 2 */ +#include "client/input.h" #include "client/hudenginestatus.h" #include "core/core.h" #include "core/application.h" #include "ui/ui.h" +#include "ui/iconbutton.h" #include "ui/paint.h" +#include "render/render.h" #include "render/gl.h" namespace client @@ -18,31 +21,60 @@ HUDEngineStatus::HUDEngineStatus(ui::Widget *parent) : ui::Widget(parent) { set_border(false); set_background(false); + + _button_auto_palette = new ui::Palette(*palette()); + _button_auto = new ui::IconButton(this, "bitmaps/hud/button_auto", "freeflight"); + _button_auto->set_palette(_button_auto_palette); + + _button_lock_palette = new ui::Palette(*palette()); + _button_lock = new ui::IconButton(this, "bitmaps/hud/button_lock", "ui_control"); + _button_lock->set_palette(_button_lock_palette); } -void HUDEngineStatus::draw() +HUDEngineStatus::~HUDEngineStatus() { - const float padding = font()->width() * 0.25f; + delete _button_auto_palette; + delete _button_lock_palette; +} + +void HUDEngineStatus::resize() +{ + const float padding = ui::root()->font_tiny()->width(); + const float icon_size = 48.0f; - math::Vector2f pos(global_location()); - pos[0] += padding; - pos[1] += padding; + _button_auto->set_size(icon_size * 2.0f, icon_size); + _button_auto->set_location(padding, padding); + + _button_lock->set_size(icon_size * 2.0f, icon_size); + _button_lock->set_location(width() - padding - _button_lock->width(), padding); + +} + +void HUDEngineStatus::draw() +{ + const float padding = ui::root()->font_tiny()->width(); math::Vector2f s(size()); s[0] -= 2.0f * padding; - s[1] -= 2.0f * padding; + s[1] = ui::root()->font_large()->height(); + + math::Vector2f pos(global_location()); + pos[0] += padding; + pos[1] += height() - s[1] - padding; // thrust const float blink_t = core::application()->time() * 2.0f; std::ostringstream thruststr; - switch(core::localcontrol()->state()) { + switch(core::localcontrol()->state()) + { case core::Entity::Normal: thruststr << "^B" << roundf(core::localcontrol()->thrust() * 100.0f) << "%"; break; case core::Entity::ImpulseInitiate: case core::Entity::JumpInitiate: - if ((blink_t - floorf(blink_t)) < 0.5f) { + if ((blink_t - floorf(blink_t)) < 0.5f) + { thruststr << "^B--"; } break; @@ -56,9 +88,38 @@ void HUDEngineStatus::draw() speedstr << "^B" << roundf(core::localcontrol()->speed() * 100.0f); ui::Paint::set_color(palette()->foreground()); - ui::Paint::draw_label(pos, s, ui::root()->font_large(), thruststr.str(), ui::AlignLeft | ui::AlignVCenter); - ui::Paint::draw_label(pos, s, ui::root()->font_large(), speedstr.str(), ui::AlignRight | ui::AlignVCenter); - + ui::Paint::draw_label(pos, s, ui::root()->font_large(), thruststr.str(), ui::AlignLeft | ui::AlignTop); + ui::Paint::draw_label(pos, s, ui::root()->font_large(), speedstr.str(), ui::AlignRight | ui::AlignTop); + + // autopilot and control lock buttons + + // see HUD::draw() + const bool control_lock = ((core::localcontrol() && (input::mouse_control || input::joystick_control) && (render::Camera::mode() == render::Camera::Cockpit || render::Camera::mode() == render::Camera::Track)) ? false : true); + + if (core::localplayer()->autopilot_target()) + { + _button_auto->enable(); + if (control_lock || ((blink_t - floorf(blink_t)) < 0.5f)) + { + _button_auto_palette->set_foreground(palette()->mission()); + } else + { + _button_auto_palette->set_foreground(palette()->foreground()); + } + } else + { + _button_auto->disable(); + } + + if (control_lock) + { + _button_lock_palette->set_foreground(palette()->pointer()); + } else + { + // free controls + _button_lock_palette->set_foreground(palette()->foreground()); + } + // health bar size const float hb_width = width() - 12 * ui::root()->font_large()->width() - 2.0f * padding; const float hb_height = ui::root()->font_tiny()->width(); @@ -66,7 +127,7 @@ void HUDEngineStatus::draw() pos.assign(global_location()); pos[0] += (width() - hb_width) * 0.5f; - pos[1] += (height() - hb_height) * 0.5f; + pos[1] += height() - hb_height - padding; // health bar gl::color(0, 1, 0, 1); -- cgit v1.2.3