From 45054b224d8f0f8b6d7db4bcd0b0abf6763a60ab Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 31 Jul 2011 18:24:01 +0000 Subject: Improved map window, moved the actual map widget into a seperate class. --- src/client/inventorywindow.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client/inventorywindow.cc') diff --git a/src/client/inventorywindow.cc b/src/client/inventorywindow.cc index 604145a..cca8cc2 100644 --- a/src/client/inventorywindow.cc +++ b/src/client/inventorywindow.cc @@ -176,7 +176,6 @@ bool InventoryWindow::verify() const void InventoryWindow::resize() { - //const float smallmargin = ui::UI::elementsize.height(); const float padding = ui::root()->font_large()->height(); const float icon_size = 24.0f; // small icons @@ -260,6 +259,7 @@ void InventoryWindow::set_info(const core::Info *info, const int amount) core::game()->request_info(info->id()); inventorywindow_modelview->set_modelname(info->modelname()); inventorywindow_modelnamelabel->set_text(info->name()); + inventorywindow_modelview->set_colors(core::localplayer()->color(), core::localplayer()->color_second()); for (core::Info::Text::const_iterator it = inventorywindow_inforecord->text().begin(); it != inventorywindow_inforecord->text().end(); it++) { inventorywindow_infotext.push_back((*it)); -- cgit v1.2.3