From 72ee43e9470c6fdbc6ed7ff92b85dfa5062c5762 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 6 Jan 2015 18:51:37 +0000 Subject: Added separate event handlers for mouse button clicks and mouse wheel movement. --- src/client/savegamemenu.cc | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'src/client/savegamemenu.cc') diff --git a/src/client/savegamemenu.cc b/src/client/savegamemenu.cc index b91a45c..c2601a5 100644 --- a/src/client/savegamemenu.cc +++ b/src/client/savegamemenu.cc @@ -12,9 +12,14 @@ #include "core/gameserver.h" #include "model/material.h" #include "client/savegamemenu.h" +#include "client/video.h" #include "filesystem/filesystem.h" #include "render/screenshot.h" +#include "render/camera.h" +#include "render/draw.h" #include "render/textures.h" +#include "render/gl.h" + #include "ui/ui.h" #include "sys/sys.h" @@ -549,8 +554,25 @@ void SaveGameMenu::savescreenshot(std::string savename) { std::string filename(filesystem::writedir() + "savegames/" + savename + ".jpg"); - render::Screenshot::savegameshot(filename); + // redraw the world without ui + + // Clear the color and depth buffers. + gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // set camera transformation + render::Camera::frame(0.0f); + + render::Camera::frustum(); + + // draw the world + render::draw(0.0f); + + gl::disable(GL_TEXTURE_2D); + gl::disable(GL_BLEND); + + video::swap_buffers(); + render::Screenshot::savegameshot(filename); } void SaveGameMenu::savegame(std::string savename, const std::string & description) -- cgit v1.2.3