From ce32ccfad5572f70a9cfbd80a4a3b6f8b3646392 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 2 Jul 2011 14:45:00 +0000 Subject: Dont' draw the player's ship in Cockpit view, don't let engine sound depend on entity visibility. --- src/client/soundext.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/client/soundext.cc') diff --git a/src/client/soundext.cc b/src/client/soundext.cc index e9d2deb..fbed639 100644 --- a/src/client/soundext.cc +++ b/src/client/soundext.cc @@ -55,10 +55,11 @@ void render_entity_sound(core::Entity *entity) return; } - if (!ext_render(entity) || (ext_render(entity) && !ext_render(entity)->visible())) { + if (!ext_render(entity) || (ext_render(entity)->distance() > core::range::fxdistance) || (!ext_render(entity)->power())) { if (ext_sound(entity)) delete ext_sound(entity); return; + } else { if (!ext_sound(entity)) { new SoundExt(entity); -- cgit v1.2.3