From bab6eff9da1927a4fc1e22d97e56199c1b677670 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 14 Aug 2009 11:37:10 +0000 Subject: model API cleanup, render WORLDSCALE --- src/client/targets.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/client/targets.cc') diff --git a/src/client/targets.cc b/src/client/targets.cc index c634557..496f4e5 100644 --- a/src/client/targets.cc +++ b/src/client/targets.cc @@ -226,7 +226,7 @@ void func_target_center(std::string const &args) // this is essentialy the hover algorithm with the cursor in the center core::Entity *new_target = 0; - math::Vector3f center = render::Camera::eye() + render::Camera::axis().forward() * (render::Camera::frustum_front() + 0.001); + math::Vector3f center = render::Camera::eye() + render::Camera::axis().forward() * (render::FRUSTUMFRONT + 0.001); float smallest_d = -1; for (core::Zone::Content::iterator it=core::localcontrol()->zone()->content().begin(); it != core::localcontrol()->zone()->content().end(); it++) { @@ -359,11 +359,11 @@ void frame() y = (float)(input::mouse_position_y() - render::State::height() /2) / (float)render::State::height() / render::State::aspect(); } - Vector3f cursor = render::Camera::eye() + render::Camera::axis().forward() * (render::Camera::frustum_front() + 0.001); + Vector3f cursor = render::Camera::eye() + render::Camera::axis().forward() * (render::FRUSTUMFRONT + 0.001); cursor -= render::Camera::axis().left() * x; cursor -= render::Camera::axis().up() * y; - math::Vector3f center = render::Camera::eye() + (render::Camera::axis().forward() * (render::Camera::frustum_front() +0.001f)); + math::Vector3f center = render::Camera::eye() + (render::Camera::axis().forward() * (render::FRUSTUMFRONT +0.001f)); for (core::Zone::Content::iterator it=zone->content().begin(); it != zone->content().end(); it++) { core::Entity *entity = (*it); -- cgit v1.2.3