From d2f36485dd3fbda7c9eb212ac9ffde919af5f8e1 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 1 Aug 2008 20:56:47 +0000 Subject: revert renderer camera location, fix r_restart --- src/client/targets.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client/targets.cc') diff --git a/src/client/targets.cc b/src/client/targets.cc index 541206d..8dc5c07 100644 --- a/src/client/targets.cc +++ b/src/client/targets.cc @@ -364,7 +364,7 @@ void draw_target() + plane_normal.y * (entity->state()->location().y - render::Camera::eye().y) + plane_normal.z * (entity->state()->location().z - render::Camera::eye().z); - Vector3f intersection = (entity->state()->location() - render::Camera::eye()) * t; + Vector3f intersection = render::Camera::eye() + (entity->state()->location() - render::Camera::eye()) * t; // draw the target cursor in the frustum front plane, but in real world coordinates const float r = 0.05; -- cgit v1.2.3