From cffe02f49b66a70d40816ffc8dea42f9e52da57f Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 28 Feb 2015 20:46:53 +0000 Subject: Reimplemented camera handling enabling 360-degree freelook. --- src/client/video.cc | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/client/video.cc') diff --git a/src/client/video.cc b/src/client/video.cc index b7eb325..5f8c14d 100644 --- a/src/client/video.cc +++ b/src/client/video.cc @@ -328,8 +328,6 @@ void frame(float elapsed) if (core::application()->connected()) { if (core::game()->time() && core::localplayer()->zone()) { - render::Camera::frame(elapsed); - render::Camera::frustum(); render::draw(elapsed); // draw the world targets::frame(); // validate current target, render sound -- cgit v1.2.3