From 09fb43f3d36847977ac202c10c5a11f34af03a43 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 4 Feb 2008 01:17:44 +0000 Subject: astyle --- src/client/view.cc | 98 ++++++++++++++++++++++++++++-------------------------- 1 file changed, 50 insertions(+), 48 deletions(-) (limited to 'src/client/view.cc') diff --git a/src/client/view.cc b/src/client/view.cc index 1dd0df6..811a7f7 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -1,7 +1,7 @@ -/* +/* view.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "client/client.h" @@ -27,17 +27,18 @@ StarDrawer *stardrawer = 0; game::Ship *target = 0; // the view's target -void View::init() { +void View::init() +{ // draw scene if (!shipdrawer) { stardrawer = new StarDrawer(&game.star); - shipdrawer = new ShipDrawer(&game.ship); + shipdrawer = new ShipDrawer(&game.ship); target = &game.ship; } - + } -void View::shutdown() +void View::shutdown() { delete stardrawer; stardrawer = 0; @@ -45,26 +46,27 @@ void View::shutdown() shipdrawer = 0; } -void View::reset() { - // shading model: Gouraud (smooth). +void View::reset() +{ + // shading model: Gouraud (smooth). gl::shademodel(GL_SMOOTH); // culling - gl::cullface( GL_BACK ); - gl::frontface(GL_CCW ); + gl::cullface(GL_BACK); + gl::frontface(GL_CCW); // alpha-blending - gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gl::blendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl::disable(GL_BLEND); - + // depth gl::depthmask(GL_TRUE); gl::disable(GL_DEPTH_TEST); - gl::disable( GL_CULL_FACE ); -} + gl::disable(GL_CULL_FACE); +} -void View::draw_world(float elapsed) +void View::draw_world(float elapsed) { // draw the world gl::push(); @@ -75,7 +77,7 @@ void View::draw_world(float elapsed) gl::pop(); gl::push(); - gl::translate(game.star.location - target->location); + gl::translate(game.star.location - target->location); stardrawer->draw(elapsed); gl::pop(); @@ -84,7 +86,7 @@ void View::draw_world(float elapsed) void View::draw_background(float elapsed) { using namespace gl; - + // galactic axis begin(Lines); color(0.9f, 0.5f, 0.0f); @@ -106,9 +108,9 @@ void View::draw_background(float elapsed) float dx = target->location.x - floorf(target->location.x); float dz = target->location.z - floorf(target->location.z); - color(0,0, 1.0f); - begin(Lines); - for (int i=-gridsize; i <= gridsize; i++) { + color(0,0, 1.0f); + begin(Lines); + for (int i=-gridsize; i <= gridsize; i++) { color(0,0, 0, 0); vertex(i-dx, y, -gridsize-dz); color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); @@ -116,14 +118,14 @@ void View::draw_background(float elapsed) vertex(i-dx, y, -dz); color(0,0, 0, 0); vertex(i-dx, y, gridsize-dz); - + vertex(-gridsize-dx, y, i-dz); color(0,0, (gridsize-abs(i))*s, (gridsize-abs(i))*s); vertex(-dx, y, i-dz); vertex(-dx, y, i-dz); color(0,0, 0, 0); vertex(gridsize-dx, y, i-dz); - } + } end(); } @@ -132,12 +134,12 @@ void View::draw_loader() gl::enable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, render::textures[0]); // bitmaps/loader.tga gl::color(1.0f, 1.0f, 1.0f, 1.0f); - + gl::begin(gl::Quads); - + glTexCoord2f(0.0f, 0.0f); gl::vertex(0,0, 0); - + glTexCoord2f(1.0f, 0.0f); gl::vertex(video.width,0,0); @@ -164,13 +166,13 @@ void View::draw_status() // print the status in the upper left corner gl::color(1.0f, 1.0f, 1.0f, 1.0f); std::stringstream status; - - int hours = (int) sys::time() / 3600; - int minutes = (int) (sys::time() - 3600*hours) / 60; - int seconds = (int) (sys::time() - 3600*hours - 60 *minutes); - status << " clock " << setfill('0') << setw(2) << hours << ":" - << setfill('0') << setw(2) << minutes << ":" - << setfill('0') << setw(2) << seconds; + + int hours = (int) sys::time() / 3600; + int minutes = (int)(sys::time() - 3600*hours) / 60; + int seconds = (int)(sys::time() - 3600*hours - 60 *minutes); + status << " clock " << setfill('0') << setw(2) << hours << ":" + << setfill('0') << setw(2) << minutes << ":" + << setfill('0') << setw(2) << seconds; minutes = (int) floorf(core::time() / 60.0f); seconds = (int) floorf(core::time() - (float) minutes* 60.0f); @@ -188,16 +190,16 @@ void View::draw_status() gl::disable(GL_TEXTURE_2D); } -void View::frame(float seconds) +void View::frame(float seconds) { // Clear the color and depth buffers. - gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - + gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if (core::connected()) { // draw the game world - + // Change to the projection matrix and set our viewing volume. - gl::matrixmode( GL_PROJECTION ); + gl::matrixmode(GL_PROJECTION); gl::loadidentity(); const float frustumsize = 0.5f; @@ -207,32 +209,32 @@ void View::frame(float seconds) height = 1; gl::frustum(x, x+width, y, y +height, 1.0f, 1024.0f); - gl::matrixmode( GL_MODELVIEW ); + gl::matrixmode(GL_MODELVIEW); gl::loadidentity(); gl::rotate(90.0f, 0, 1.0, 0); - + // Camera transformation camera.draw(seconds); gl::enable(GL_DEPTH_TEST); // enable depth buffer writing gl::enable(GL_CULL_FACE); // enable culling - + draw_world(seconds); // draw the world - gl::disable(GL_CULL_FACE); // disable culling + gl::disable(GL_CULL_FACE); // disable culling gl::enable(GL_BLEND); // enable alpha blending - draw_background(seconds); // draw the spacegrid + draw_background(seconds); // draw the spacegrid gl::disable(GL_DEPTH_TEST); // disable depth buffer writing } // switch to ortographic projection to draw the GUI - gl::matrixmode( GL_PROJECTION ); - gl::loadidentity(); + gl::matrixmode(GL_PROJECTION); + gl::loadidentity(); glOrtho(0, video.width, video.height, 0, -1000.0f, 1000.0f); - - gl::matrixmode( GL_MODELVIEW ); + + gl::matrixmode(GL_MODELVIEW); gl::loadidentity(); if (!core::connected()) { @@ -240,7 +242,7 @@ void View::frame(float seconds) draw_loader(); gl::enable(GL_BLEND); // enable alpha blending } - + // draw the console console.draw(); -- cgit v1.2.3