From d1b9fa9ebb493674c95983fe690bffb730b1ece2 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Thu, 6 Mar 2008 21:49:54 +0000 Subject: moving model to core --- src/client/view.cc | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'src/client/view.cc') diff --git a/src/client/view.cc b/src/client/view.cc index cd90efc..bf69072 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -52,24 +52,22 @@ void reset() //gl::shademodel(GL_FLAT); // lighting + GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat ambient_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - GLfloat diffuse_light[] = { 0.6f, 0.6f, 0.6f, 1.0f }; - GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - GLfloat specular_reflectance[] = { 1.0f, 1.0f, 1.0f, 1.0f }; + GLfloat diffuse_light[] = { 0.4f, 0.4f, 0.4f, 1.0f }; + GLfloat specular_light[] = { 0.4f, 0.4f, 0.4f, 1.0f }; + GLfloat specular_reflectance[] = { 0.5f, 0.5f, 0.5f, 1.0f }; + glLightfv(GL_LIGHT0, GL_POSITION, light_position); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light); glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light); - // position GL_LIGHT0 at the camera eye - GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 }; - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - // color tracking glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMaterialfv(GL_FRONT, GL_SPECULAR, specular_reflectance); - glMateriali(GL_FRONT, GL_SHININESS, 16); // shininess 1-128 + glMateriali(GL_FRONT, GL_SHININESS, 128); // shininess 1-128 gl::disable(GL_LIGHTING); gl::disable(GL_LIGHT0); -- cgit v1.2.3