From 0f87d2fd05786f7ab128d4a041673f6fb085139f Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 1 Jun 2008 14:56:22 +0000 Subject: moved camera into render:: --- src/client/Makefile.am | 8 +- src/client/camera.cc | 346 ------------------------------------------------- src/client/camera.h | 57 -------- src/client/client.cc | 1 - src/client/input.cc | 32 ++--- src/client/video.cc | 7 +- src/client/video.h | 3 - src/client/view.cc | 22 +--- 8 files changed, 25 insertions(+), 451 deletions(-) delete mode 100644 src/client/camera.cc delete mode 100644 src/client/camera.h (limited to 'src/client') diff --git a/src/client/Makefile.am b/src/client/Makefile.am index 7e0c9e9..8c35895 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -1,12 +1,12 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libclient_la_SOURCES = camera.cc chat.cc client.cc console.cc hud.cc input.cc \ - keyboard.cc radar.cc video.cc view.cc +libclient_la_SOURCES = chat.cc client.cc console.cc hud.cc input.cc keyboard.cc \ + radar.cc video.cc view.cc libclient_la_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) libclient_la_LDFLAGS = -avoid-version -no-undefined $(GL_LIBS) $(LIBSDL_LIBS) noinst_LTLIBRARIES = libclient.la -noinst_HEADERS = camera.h chat.h client.h console.h input.h keyboard.h radar.h \ - video.h view.h +noinst_HEADERS = chat.h client.h console.h input.h keyboard.h radar.h video.h \ + view.h libclient_la_LIBADD = $(top_builddir)/src/render/librender.la \ $(top_builddir)/src/core/libcore.la diff --git a/src/client/camera.cc b/src/client/camera.cc deleted file mode 100644 index cbed115..0000000 --- a/src/client/camera.cc +++ /dev/null @@ -1,346 +0,0 @@ -/* - client/camera.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#include "math/mathlib.h" -#include "math/matrix4f.h" -#include "core/core.h" -#include "client/client.h" -#include "client/camera.h" -#include "render/render.h" -#include "sys/sys.h" - -using math::degrees360f; -using math::degrees180f; - -using namespace render; - -namespace client -{ - -namespace camera -{ - -// gameworld coordinates of the camera target -math::Vector3f target; -math::Vector3f eye; -math::Axis axis; - -const float MIN_DELTA = 10e-10; - -// current camera mode -Mode mode; - -// private variables - -// current and target yaw angle in XZ plane, positive is looking left -float yaw_current; -float yaw_target; -// movement direction in free mode -float target_direction; - -// current and target pitch angle in XY, positive is looking up -float pitch_current; -float pitch_target; -// movement direction in free mode -float target_pitch; - -float distance; - -// default pitch in mode::Track -const float pitch_track = -15.0f; -const float pitch_overview = -75.0f; - -void set_mode(Mode newmode); - -void init() -{ - yaw_current = 0; - yaw_target = 0; - - pitch_current = pitch_track * 2; - pitch_target = pitch_track; - - target_pitch = 0.0f; - target_direction = 0.0f; - - distance = 0.4f; - - set_mode(Track); - -} - -void shutdown() -{ -} - -void set_mode(Mode newmode) { - - yaw_target = 0; - yaw_current = yaw_target; - pitch_target = pitch_track; - pitch_current = pitch_target; - - target_direction = 0.0f; - target_pitch = 0.0f; - distance = 0.4f; - - axis.clear(); - - switch(newmode) { - case Track: - // switch camera to Track mode - mode = Track; - if (core::localcontrol()) { - if (core::localcontrol()->state()) - axis.assign(core::localcontrol()->state()->axis()); - else - axis.assign(core::localcontrol()->axis()); - } - break; - - case Free: - // switch camera to Free mode - mode = Free; - pitch_target = 2.0 * pitch_track; - pitch_current = pitch_target; - break; - - case Cockpit: - mode = Cockpit; - break; - - case Overview: - // switch camera to Overview mode - mode = Overview; - - default: - break; - } - -} - -void next_mode() -{ - - if (!core::localcontrol()) { - set_mode(Overview); - return; - } - - switch(mode) { - case Free: - // switch camera to Track mode - set_mode(Track); - con_print << "camera mode: track" << std::endl; - break; - - case Track: - // switch camera to Cockpit mode - set_mode(Cockpit); - con_print << "camera mode: cockpit" << std::endl; - break; - - case Cockpit: - // switch camera to Free mode - set_mode(Free); - con_print << "camera mode: free" << std::endl; - break; - - default: - break; - } -} - -void draw(float seconds) -{ - math::Matrix4f matrix; - math::Axis target_axis; - float d = 0; - - if (!core::localcontrol()) { - - if (mode != Overview) { - set_mode(Overview); - } - - target.clear(); - axis.clear(); - pitch_current = pitch_overview; - axis.change_pitch(pitch_current); - - distance = 20.0f; - - } else { - if (mode == Overview) - set_mode(Track); - - if (core::localcontrol()->state()) { - target.assign(core::localcontrol()->state()->location()); - target_axis.assign(core::localcontrol()->state()->axis()); - } else { - target.assign(core::localcontrol()->location()); - target_axis.assign(core::localcontrol()->axis()); - } - - if (mode == Track) { - float cosangle; - float angle; - float side; - float u; - const float cam_speed = seconds; - - math::Vector3f n; - math::Vector3f p; - - // camera axis: pitch - - // project target_axis.up() into the plane with axis->left() normal - n = axis.left(); - p = target_axis.up(); - u = p[0]*n[0] + p[1]*n[1] + p[2]*n[2] / (-n[0]*n[0] - n[1]*n[1] - n[2] * n[2]); - p = target_axis.up() + u * n; - - side = axis.forward().x * p.x + - axis.forward().y * p.y + - axis.forward().z * p.z; - - if ((fabs(side) - MIN_DELTA > 0)) { - - cosangle = math::dotproduct(p, axis.up()); - if (fabs(cosangle) + MIN_DELTA < 1 ) { - angle = acos(cosangle) * 180.0f / M_PI; - angle = math::sgnf(side) * angle * cam_speed; - axis.change_pitch(-angle); - } - } - - // camera axis: direction - - // project target_axis.forward() into the plane with axis.up() normal - n = axis.up(); - p = target_axis.forward(); - u = p[0]*n[0] + p[1]*n[1] + p[2]*n[2] / (-n[0]*n[0] - n[1]*n[1] - n[2] * n[2]); - p = target_axis.forward() + u * n; - - side = axis.left().x * p.x + - axis.left().y * p.y + - axis.left().z * p.z; - - if ((fabs(side) - MIN_DELTA > 0)) { - - cosangle = math::dotproduct(p, axis.forward()); - if (fabs(cosangle) + MIN_DELTA < 1 ) { - angle = acos(cosangle) * 180.0f / M_PI; - angle = math::sgnf(side) * angle * cam_speed; - axis.change_direction(angle); - } - } - - // camera axis: roll - - // project target_axis.up() into the plane with axis.forward() normal - n = axis.forward(); - p = target_axis.up(); - u = p[0]*n[0] + p[1]*n[1] + p[2]*n[2] / (-n[0]*n[0] - n[1]*n[1] - n[2] * n[2]); - p = target_axis.up() + u * n; - - side = axis.left().x * p.x + - axis.left().y * p.y + - axis.left().z * p.z; - - if ((fabs(side) - MIN_DELTA > 0)) { - - cosangle = math::dotproduct(p, axis.up()); - if (fabs(cosangle) + MIN_DELTA < 1 ) { - angle = acos(cosangle) * 180.0f / M_PI; - angle = math::sgnf(side) * angle * cam_speed; - axis.change_roll(angle); - } - } - - distance = 0.0f; - - if (core::localcontrol()->model()) { - target -= (core::localcontrol()->model()->maxbbox().x + 0.1f) * axis.forward(); - target += (core::localcontrol()->model()->maxbbox().z + 0.1f ) * axis.up(); - } - - } else if (mode == Free) { - axis.assign(target_axis); - - yaw_target = yaw_current - 90 * target_direction; - pitch_target = pitch_current - 90 * target_pitch; - - if (core::localcontrol()->model()) { - distance = core::localcontrol()->model()->radius(); - } else { - distance = 1.0f; - } - - // adjust direction - d = degrees180f(yaw_current - yaw_target); - yaw_current = degrees360f( yaw_current - d * seconds); - axis.change_direction(yaw_current); - - // adjust pitch - d = degrees180f(pitch_current - pitch_target); - pitch_current = degrees360f(pitch_current - d * seconds); - axis.change_pitch(pitch_current); - - } else if (mode == Cockpit) { - axis.assign(target_axis); - - if (core::localcontrol()->state() && core::localcontrol()->model()) - target += (core::localcontrol()->model()->maxbbox().x+0.05) * - core::localcontrol()->state()->axis().forward(); - - distance = 0.0f; - } - } - - // map world coordinates to opengl coordinates - gl::rotate(90.0f, 0, 1.0, 0); - gl::rotate(-90.0f, 1.0f , 0, 0); - - // assign transformation matrix - matrix.assign(axis); - - // apply the transpose of the axis transformation (the axis is orhtonormal) - gl::multmatrix(matrix.transpose()); - - // match the camera with the current target - gl::translate(-1.0f * target); - - // apply camera offset - gl::translate((1.0 + distance) * axis.forward()); - - // calculate eye position - eye = target - ((1.0f+distance) * axis.forward()); - eye.assign(target); - -} - -void set_direction(float direction) -{ - target_direction = direction; - math::clamp(target_direction, -1.0f, 1.0f); -} - -void set_pitch(float pitch) -{ - target_pitch = pitch; - math::clamp(target_pitch, -1.0f, 1.0f); -} - -void reset() -{ - set_mode(mode); -} - -} // namespace camera - -} // namespace client - diff --git a/src/client/camera.h b/src/client/camera.h deleted file mode 100644 index 649bdc9..0000000 --- a/src/client/camera.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - client/camera.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_CLIENT_CAMERA_H__ -#define __INCLUDED_CLIENT_CAMERA_H__ - -#include "math/mathlib.h" - -namespace client { - -/// camera functions -namespace camera -{ - /// enum indicating the camera mode - enum Mode {Free, Track, Cockpit, Overview}; - - /// initialize the camera - void init(); - - /// shutdown the camera - void shutdown(); - - /// draw the OpenGL camera transformation - void draw(float elapsed); - - /// set target direction - void set_direction(float direction); - - /// set target pitch - void set_pitch(float pitch); - - /// switch to next camera mode - void next_mode(); - - /// reset the current mode - void reset(); - - /// gameworld coordinates of the camera target - extern math::Vector3f target; - - /// gameworld coordinates of the camera eye - extern math::Vector3f eye; - - /// global camera axis coordinate system - extern math::Axis axis; - - /// current camera mode - extern Mode mode; - -} // namespace camera - -} // namespace client - -#endif // __INCLUDED_CLIENT_CAMERA_H__ diff --git a/src/client/client.cc b/src/client/client.cc index 80b983e..a3ad481 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -14,7 +14,6 @@ #include "client/chat.h" #include "client/client.h" #include "client/video.h" -#include "client/camera.h" #include "client/console.h" #include "client/input.h" #include "client/view.h" diff --git a/src/client/input.cc b/src/client/input.cc index d594dbf..f75cbb9 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -9,9 +9,9 @@ #include "client/input.h" #include "client/chat.h" #include "client/console.h" -#include "client/camera.h" #include "client/keyboard.h" #include "client/video.h" +#include "render/camera.h" #include "math/functions.h" #include "render/text.h" @@ -68,20 +68,20 @@ void keyreleased(const SDL_keysym &keysym) { switch (keysym.sym) { case SDLK_LEFT: - camera::set_direction(0.0f); + render::Camera::set_direction(0.0f); break; case SDLK_RIGHT: - camera::set_direction(0.0f); + render::Camera::set_direction(0.0f); break; case SDLK_UP: - camera::set_pitch(0.0f); + render::Camera::set_pitch(0.0f); break; case SDLK_DOWN: - camera::set_pitch(0.0f); + render::Camera::set_pitch(0.0f); break; case SDLK_SPACE: - camera::next_mode(); + render::Camera::next_mode(); local_roll = 0; local_pitch = 0; local_direction = 0; @@ -123,16 +123,16 @@ void keypressed(const SDL_keysym &keysym) { switch (keysym.sym) { case SDLK_LEFT: - camera::set_direction(1.0f); + render::Camera::set_direction(1.0f); break; case SDLK_RIGHT: - camera::set_direction(-1.0f); + render::Camera::set_direction(-1.0f); break; case SDLK_UP: - camera::set_pitch(1.0f); + render::Camera::set_pitch(1.0f); break; case SDLK_DOWN: - camera::set_pitch(-1.0f); + render::Camera::set_pitch(-1.0f); break; case SDLK_KP_PLUS: @@ -208,7 +208,7 @@ void frame(float seconds) mouse_direction = 0.0f; mouse_x = video::width / 2; mouse_y = video::height / 2; - camera::reset(); + render::Camera::reset(); } SDL_Event event; @@ -303,13 +303,13 @@ void frame(float seconds) mouse_deadzone = false; } - if ((camera::mode == camera::Track) || (camera::mode == camera::Cockpit)) { + if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) { local_direction = mouse_direction * math::absf(mouse_direction); local_pitch = mouse_pitch * math::absf(mouse_pitch); - } else if (camera::mode == camera::Free) { + } else if (render::Camera::mode() == render::Camera::Free) { // squared values to smoothen camera movement - camera::set_direction( -mouse_direction * math::absf(mouse_direction)); - camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch)); + render::Camera::set_direction( -mouse_direction * math::absf(mouse_direction)); + render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch)); } } else { @@ -324,7 +324,7 @@ void frame(float seconds) core::localcontrol()->set_thrust(local_thrust); core::localcontrol()->set_direction(local_direction); - core::localcontrol()->set_pitch(local_pitch / video::aspect ); + core::localcontrol()->set_pitch(local_pitch / render::Camera::aspect() ); core::localcontrol()->set_roll(local_roll); } } diff --git a/src/client/video.cc b/src/client/video.cc index 2253c52..0dfe8ef 100644 --- a/src/client/video.cc +++ b/src/client/video.cc @@ -9,6 +9,7 @@ #include "client/video.h" #include "client/view.h" +#include "render/camera.h" #include "render/render.h" #include "render/tga.h" #include "core/core.h" @@ -32,8 +33,6 @@ int height_prev = 0; const int width_default = 1024; const int height_default = 768; -float aspect = 1; - //--- cvars ------------------------------------------------------- core::Cvar *r_width; @@ -43,7 +42,7 @@ core::Cvar *r_fullscreen; void reset() { // recalculate the video aspect - aspect = (float) width / (float) height; + render::Camera::set_aspect((float) width / (float) height); // settup our viewport. gl::viewport(0, 0, width, height ); @@ -106,7 +105,7 @@ bool init() } con_print << " video mode " << width << "x" << height << "x" << bpp << "bpp" << std::endl; - aspect = (float) width / (float) height; + render::Camera::set_aspect((float) width / (float) height); (*r_width) = width; (*r_height) = height; diff --git a/src/client/video.h b/src/client/video.h index d453536..20cd875 100644 --- a/src/client/video.h +++ b/src/client/video.h @@ -33,9 +33,6 @@ namespace video /// height of the window in pixels extern int height; - /// width/height ratio - extern float aspect; - } // namespace video } // namespace client diff --git a/src/client/view.cc b/src/client/view.cc index 24eb8e3..6d3f456 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -12,7 +12,6 @@ #include #include "client/client.h" -#include "client/camera.h" #include "client/chat.h" #include "client/console.h" #include "client/input.h" @@ -21,6 +20,7 @@ #include "render/draw.h" #include "render/render.h" #include "render/textures.h" +#include "render/camera.h" #include "core/core.h" #include "core/stats.h" #include "math/mathlib.h" @@ -41,8 +41,6 @@ float fps = 0; void init() { - camera::init(); - draw_stats = core::Cvar::get("draw_stats", "0", core::Cvar::Archive); draw_stats->set_info("[bool] draw network and render statistics"); @@ -58,7 +56,6 @@ void init() void shutdown() { - camera::shutdown(); } void reset() @@ -244,22 +241,7 @@ void frame(float seconds) gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (core::application()->connected() && core::game()->serverframetime()) { - - // Change to the projection matrix and set our viewing volume. - gl::matrixmode(GL_PROJECTION); - gl::loadidentity(); - - // FIXME width must always be one - const float frustumsize = .5f; - gl::frustum(-frustumsize*video::aspect, frustumsize*video::aspect, -frustumsize, frustumsize, 1.0f, 1024.0f); - - gl::matrixmode(GL_MODELVIEW); - gl::loadidentity(); - - camera::draw(seconds); // draw the current camera transformation - - render::draw(camera::axis, camera::eye, camera::target, seconds); // draw the world - + render::draw(seconds); // draw the world } // switch to ortographic projection to draw the GUI -- cgit v1.2.3