From beefcbd30e5cb1b700c977090021cd4784989c1e Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 8 Nov 2013 13:20:45 +0000 Subject: Added player reputation window, minor cosmetic user interface changes. --- src/client/Makefile.am | 2 + src/client/client.cc | 13 ++- src/client/client.h | 1 + src/client/gamewindow.cc | 105 +++++++++++++++++-- src/client/gamewindow.h | 70 +++++++------ src/client/inventorywindow.cc | 25 +++-- src/client/mapwindow.cc | 4 +- src/client/reputationwindow.cc | 232 +++++++++++++++++++++++++++++++++++++++++ src/client/reputationwindow.h | 68 ++++++++++++ 9 files changed, 462 insertions(+), 58 deletions(-) create mode 100644 src/client/reputationwindow.cc create mode 100644 src/client/reputationwindow.h (limited to 'src/client') diff --git a/src/client/Makefile.am b/src/client/Makefile.am index cd87d63..fccf2d6 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -35,6 +35,7 @@ noinst_HEADERS = \ mapwidget.h \ mapwindow.h \ notifications.h \ + reputationwindow.h \ savegamemenu.h \ soundext.h \ targeticonbutton.h \ @@ -70,6 +71,7 @@ libclient_la_SOURCES = \ mapwidget.cc \ mapwindow.cc \ notifications.cc \ + reputationwindow.cc \ savegamemenu.cc \ soundext.cc \ targeticonbutton.cc \ diff --git a/src/client/client.cc b/src/client/client.cc index 4d40e78..128ac7f 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -153,7 +153,10 @@ void Client::init(int count, char **arguments) func->set_info("toggle chat bar"); func = core::Func::add("ui_inventory", func_ui_inventory); - func->set_info("toggle inventory"); + func->set_info("toggle inventory window"); + + func = core::Func::add("ui_reputation", func_ui_reputation); + func->set_info("toggle reputation window"); func = core::Func::add("ui_map", func_ui_map); func->set_info("toggle map"); @@ -586,6 +589,14 @@ void Client::func_ui_inventory(std::string const &args) } } +// used by keybinds to open the reputation view +void Client::func_ui_reputation(std::string const &args) +{ + if (client()->connected() && client()->mainwindow()->gamewindow()->visible()) { + client()->mainwindow()->gamewindow()->toggle_reputation(); + } +} + // used by keybinds to open the map view void Client::func_ui_map(std::string const &args) { diff --git a/src/client/client.h b/src/client/client.h index 6430753..f4bfcf3 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -100,6 +100,7 @@ private: static void func_ui_chat(std::string const &args); static void func_ui_chatbar(std::string const &args); static void func_ui_inventory(std::string const &args); + static void func_ui_reputation(std::string const &args); static void func_ui_map(std::string const &args); static void func_ui_menu(std::string const &args); diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc index 2ad1db4..01e1e81 100644 --- a/src/client/gamewindow.cc +++ b/src/client/gamewindow.cc @@ -10,8 +10,20 @@ #include "core/info.h" #include "core/application.h" #include "ui/ui.h" + #include "client/targeticonbutton.h" + #include "client/gamewindow.h" +#include "client/hud.h" + +#include "client/chat.h" +#include "client/inventorywindow.h" +#include "client/mapwindow.h" +#include "client/reputationwindow.h" + +#include "client/buymenu.h" +#include "client/entitymenu.h" +#include "client/trademenu.h" namespace client { @@ -36,6 +48,7 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent) gamewindow_buymenu = new BuyMenu(this); gamewindow_trademenu = new TradeMenu(this); gamewindow_inventory = new InventoryWindow(this); + gamewindow_reputation = new ReputationWindow(this); gamewindow_chat = new Chat(this); // icon buttons @@ -52,6 +65,7 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent) gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat"); gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map"); gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory"); + gamewindow_reputationbutton = new ui::IconButton(this, "bitmaps/icons/button_reputation", "ui_reputation"); } GameWindow::~GameWindow() @@ -65,6 +79,7 @@ void GameWindow::clear() gamewindow_chat->hide(); gamewindow_map->hide(); gamewindow_inventory->hide(); + gamewindow_reputation->hide(); gamewindow_entitymenu->hide(); gamewindow_buymenu->hide(); gamewindow_trademenu->hide(); @@ -98,6 +113,10 @@ void GameWindow::toggle_map() if (gamewindow_trademenu->visible()) { gamewindow_trademenu->hide(); } + + if (gamewindow_reputation->visible()) { + gamewindow_reputation->hide(); + } } map()->toggle(); @@ -120,6 +139,11 @@ void GameWindow::toggle_inventory() map()->hide(); } + if (gamewindow_reputation->visible()) { + gamewindow_reputation->hide(); + } + + if (gamewindow_entitymenu->visible()) { gamewindow_entitymenu->hide(); } @@ -130,15 +154,48 @@ void GameWindow::toggle_inventory() if (gamewindow_trademenu->visible()) { gamewindow_trademenu->hide(); - } + } + + inventory()->show(); + + } else { + inventory()->hide(); } +} - inventory()->toggle(); +void GameWindow::toggle_reputation() +{ -/* if (inventory()->visible() && chat()->visible() && chat()->small_view()) { - chat()->raise(); + if (!reputation()->visible()) { + if (chat()->visible() && !chat()->small_view()) { + chat()->hide(); + } + + if (map()->visible()) { + map()->hide(); + } + + if (gamewindow_inventory->visible()) { + gamewindow_inventory->hide(); + } + + if (gamewindow_entitymenu->visible()) { + gamewindow_entitymenu->hide(); + } + + if (gamewindow_buymenu->visible()) { + gamewindow_buymenu->hide(); + } + + if (gamewindow_trademenu->visible()) { + gamewindow_trademenu->hide(); + } + + reputation()->show(); + + } else { + reputation()->hide(); } -*/ } void GameWindow::toggle_chat() @@ -155,6 +212,10 @@ void GameWindow::toggle_chat() inventory()->hide(); } + if (gamewindow_reputation->visible()) { + gamewindow_reputation->hide(); + } + if (gamewindow_entitymenu->visible()) { gamewindow_entitymenu->hide(); } @@ -210,6 +271,7 @@ void GameWindow::show_menu(const std::string & args) gamewindow_chat->hide(); gamewindow_map->hide(); gamewindow_inventory->hide(); + gamewindow_reputation->hide(); // requesting the info through game makes sure it is retreived from the server gamewindow_buymenu->set_item( core::game()->request_info(id)); // show buy menu @@ -232,6 +294,7 @@ void GameWindow::show_menu(const std::string & args) gamewindow_chat->hide(); gamewindow_map->hide(); gamewindow_inventory->hide(); + gamewindow_reputation->hide(); // show trade menu gamewindow_trademenu->set_itemtype(core::InfoType::find(typestr)); gamewindow_trademenu->show(); @@ -253,6 +316,7 @@ void GameWindow::show_menu(const std::string & args) gamewindow_chat->hide(); gamewindow_map->hide(); gamewindow_inventory->hide(); + gamewindow_reputation->hide(); // show other menus gamewindow_entitymenu->generate(core::localplayer()->view(), label.c_str()); gamewindow_entitymenu->show(); @@ -272,7 +336,7 @@ void GameWindow::resize() // icons const float icon_margin = 4.0f; const float icon_size = 48.0f; - const float icon_count = 10; + const float icon_count = 11; const float l = (width() - ((icon_count + 1) * icon_margin) - (icon_count * icon_size)) * 0.5f; gamewindow_menubutton->set_geometry(l, icon_margin, icon_size, icon_size); @@ -287,6 +351,7 @@ void GameWindow::resize() gamewindow_inventorybutton->set_geometry(l + 7.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); gamewindow_chatbutton->set_geometry(l + 8.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); gamewindow_mapbutton->set_geometry(l + 9.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); + gamewindow_reputationbutton->set_geometry(l + 10.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); // reposition buy menu gamewindow_buymenu->event_resize(); @@ -306,9 +371,13 @@ void GameWindow::resize() gamewindow_map->set_size(width() - smallmargin * 2, height() - smallmargin * 4); gamewindow_map->set_location(smallmargin, smallmargin * 2); - // reposition inventory + // resize inventory window gamewindow_inventory->set_size(width() - smallmargin * 2, height() - smallmargin * 4); gamewindow_inventory->set_location(smallmargin, smallmargin * 2); + + // resize reputation window + gamewindow_reputation->set_size(width() - smallmargin * 2, height() - smallmargin * 4); + gamewindow_reputation->set_location(smallmargin, smallmargin * 2); } void GameWindow::draw() @@ -351,9 +420,18 @@ void GameWindow::draw() gamewindow_chat->hide(); gamewindow_map->hide(); gamewindow_inventory->hide(); - - } else if (!gamewindow_entitymenu->visible() && !gamewindow_buymenu->visible() && !gamewindow_trademenu->visible() && - !inventory()->visible() && !map()->visible() && (!chat()->visible() || chat()->small_view())) { + gamewindow_reputation->hide(); + + } else if ( + !gamewindow_entitymenu->visible() && + !gamewindow_buymenu->visible() && + !gamewindow_trademenu->visible() && + !inventory()->visible() && + !reputation()->visible() && + !map()->visible() && + (!chat()->visible() || chat()->small_view()) + ) + { // show the menu if there's no other window open gamewindow_entitymenu->show(); @@ -386,7 +464,7 @@ void GameWindow::draw() gamewindow_trademenu->hide(); } - if (!map()->visible() && !chat()->visible() && !inventory()->visible()) { + if (!map()->visible() && !chat()->visible() && !inventory()->visible() && !reputation()->visible()) { gamewindow_hud->set_focus(); } @@ -425,6 +503,11 @@ bool GameWindow::on_keypress(const int key, const unsigned int modifier) return true; } + if (gamewindow_reputation->visible()) { + gamewindow_reputation->hide(); + return true; + } + if (map()->visible()) { map()->hide(); return true; diff --git a/src/client/gamewindow.h b/src/client/gamewindow.h index 158e6ea..6808eac 100644 --- a/src/client/gamewindow.h +++ b/src/client/gamewindow.h @@ -7,23 +7,24 @@ #ifndef __INCLUDED_CLIENT_GAMEWINDOW_H__ #define __INCLUDED_CLIENT_GAMEWINDOW_H__ + #include "ui/window.h" #include "ui/label.h" #include "ui/iconbutton.h" -#include "client/hud.h" - -#include "client/chat.h" -#include "client/inventorywindow.h" -#include "client/mapwindow.h" - -#include "client/buymenu.h" -#include "client/entitymenu.h" -#include "client/trademenu.h" - namespace client { +class HUD; +class Chat; +class MapWindow; +class InventoryWindow; +class ReputationWindow; + +class EntityMenu; +class BuyMenu; +class TradeMenu; + /** * @brief the game user interface base widget * The GameWindow is drawn if core::localcontrol() is set. @@ -44,6 +45,9 @@ public: /// toggle inventory window void toggle_inventory(); + + /// toggle reputation window + void toggle_reputation(); /// togge chat window void toggle_chat(); @@ -70,6 +74,10 @@ public: return gamewindow_inventory; } + inline ReputationWindow *reputation() { + return gamewindow_reputation; + } + inline EntityMenu *menu() { return gamewindow_entitymenu; } @@ -82,30 +90,30 @@ protected: virtual void resize(); private: - HUD *gamewindow_hud; - Chat *gamewindow_chat; - MapWindow *gamewindow_map; - InventoryWindow *gamewindow_inventory; - - EntityMenu *gamewindow_entitymenu; - BuyMenu *gamewindow_buymenu; - TradeMenu *gamewindow_trademenu; - - ui::IconButton *gamewindow_menubutton; - ui::IconButton *gamewindow_freeflightbutton; - ui::IconButton *gamewindow_gotobutton; - ui::IconButton *gamewindow_dockbutton; - ui::IconButton *gamewindow_launchbutton; - ui::IconButton *gamewindow_formationbutton; - ui::IconButton *gamewindow_homebutton; - ui::IconButton *gamewindow_chatbutton; - ui::IconButton *gamewindow_mapbutton; - ui::IconButton *gamewindow_inventorybutton; - + HUD *gamewindow_hud; + Chat *gamewindow_chat; + MapWindow *gamewindow_map; + InventoryWindow *gamewindow_inventory; + ReputationWindow *gamewindow_reputation; + + EntityMenu *gamewindow_entitymenu; + BuyMenu *gamewindow_buymenu; + TradeMenu *gamewindow_trademenu; + + ui::IconButton *gamewindow_menubutton; + ui::IconButton *gamewindow_freeflightbutton; + ui::IconButton *gamewindow_gotobutton; + ui::IconButton *gamewindow_dockbutton; + ui::IconButton *gamewindow_launchbutton; + ui::IconButton *gamewindow_formationbutton; + ui::IconButton *gamewindow_homebutton; + ui::IconButton *gamewindow_chatbutton; + ui::IconButton *gamewindow_mapbutton; + ui::IconButton *gamewindow_inventorybutton; + ui::IconButton *gamewindow_reputationbutton; }; // class GameWindow } // namepace client - #endif // __INCLUDED_CLIENT_GAMEWINDOW_H__ diff --git a/src/client/inventorywindow.cc b/src/client/inventorywindow.cc index 0a60259..2d8ac91 100644 --- a/src/client/inventorywindow.cc +++ b/src/client/inventorywindow.cc @@ -92,6 +92,7 @@ void InventoryWindow::toggle() else show(); } + void InventoryWindow::update_inventory() { const float icon_size = 24.0f; // small icons @@ -225,25 +226,23 @@ void InventoryWindow::resize() inventorywindow_closebutton->set_size(inventorywindow_titlelabel->font()->height(), inventorywindow_titlelabel->font()->height()); inventorywindow_closebutton->set_location(inventorywindow_titlelabel->width() - inventorywindow_closebutton->width(), 0); - // resize inventory listview - inventorywindow_listview->set_size(ui::UI::elementsize.width(), height() -icon_size - padding * 8.0f); - inventorywindow_listview->set_location(padding, padding * 6.0f); - + // resize inventory text inventorywindow_inventorytext->set_size(ui::UI::elementsize.width(), padding * 2.0f); - inventorywindow_inventorytext->set_location(inventorywindow_listview->left(), padding * 3.0f); + inventorywindow_inventorytext->set_location(inventorywindow_titlelabel->left(), inventorywindow_titlelabel->bottom() + padding); + // resize inventory listview + inventorywindow_listview->set_location(inventorywindow_titlelabel->left(), inventorywindow_inventorytext->bottom() + padding); + inventorywindow_listview->set_size(ui::UI::elementsize.width(), height() - icon_size - padding * 3.0f - inventorywindow_inventorytext->bottom()); + inventorywindow_shipbutton->set_size(icon_size, icon_size); inventorywindow_shipbutton->set_location(inventorywindow_inventorytext->left(), height() - icon_size - padding); inventorywindow_ejectbutton->set_size(icon_size, icon_size); inventorywindow_ejectbutton->set_location(inventorywindow_inventorytext->right() - icon_size, height() - icon_size - padding); -// inventorywindow_mountbutton->set_size(icon_size, icon_size); -// inventorywindow_mountbutton->set_location(inventorywindow_ejectbutton->left() - icon_size - padding, height() - icon_size - padding); - // resize modelview - inventorywindow_modelview->set_size( width() - inventorywindow_listview->right() - padding * 2.0f ,ui::UI::elementsize.width()); - inventorywindow_modelview->set_location(inventorywindow_listview->right() + padding, padding * 3.0f); + inventorywindow_modelview->set_size( width() - inventorywindow_inventorytext->right() - padding * 2.0f ,ui::UI::elementsize.width()); + inventorywindow_modelview->set_location(inventorywindow_inventorytext->right() + padding, inventorywindow_inventorytext->top()); // modelview title label inventorywindow_modelnamelabel->set_location(0, 0); @@ -415,9 +414,9 @@ void InventoryWindow::set_info(const core::Info *info, const int amount) inventorywindow_ejectslider->hide(); if (!info) { - inventorywindow_modelview->clear(); - inventorywindow_modelnamelabel->set_text(""); - inventorywindow_modeltitlelabel->set_text(""); + inventorywindow_modelview->clear(); + inventorywindow_modelnamelabel->clear(); + inventorywindow_modeltitlelabel->clear(); } else { core::game()->request_info(info->id()); inventorywindow_modelview->set_modelname(info->modelname()); diff --git a/src/client/mapwindow.cc b/src/client/mapwindow.cc index 925f938..f12364d 100644 --- a/src/client/mapwindow.cc +++ b/src/client/mapwindow.cc @@ -150,7 +150,7 @@ void MapWindow::resize() mapwindow_closebutton->set_location(mapwindow_titlelabel->width() - mapwindow_closebutton->width(), 0); // resize map label - mapwindow_maplabel->set_size((width() - padding * 3.0f) * 0.5f, padding ); + mapwindow_maplabel->set_size((width() - padding * 3.0f) * 0.5f, font()->height() ); mapwindow_maplabel->set_location(padding, mapwindow_titlelabel->bottom() + padding); // resize zone map widget @@ -172,7 +172,7 @@ void MapWindow::resize() // resize target label - mapwindow_targetlabel->set_size(width() - mapwindow_mapwidget->right() - padding * 2.0f, padding); + mapwindow_targetlabel->set_size(width() - mapwindow_mapwidget->right() - padding * 2.0f, font()->height()); mapwindow_targetlabel->set_location(mapwindow_maplabel->right() + padding, mapwindow_maplabel->top()); // resize target modelview diff --git a/src/client/reputationwindow.cc b/src/client/reputationwindow.cc new file mode 100644 index 0000000..6e5a535 --- /dev/null +++ b/src/client/reputationwindow.cc @@ -0,0 +1,232 @@ +/* + client/reputationwindow.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#include + +#include "ui/ui.h" +#include "client/client.h" +#include "client/reputationwindow.h" +#include "core/reputation.h" + +namespace client { + +ReputationWindow::ReputationWindow(ui::Widget *parent) : ui::Window(parent) +{ + // window title + reputationwindow_titlelabel = new ui::Label(this); + reputationwindow_titlelabel->set_label("title"); + reputationwindow_titlelabel->set_background(false); + reputationwindow_titlelabel->set_border(false); + reputationwindow_titlelabel->set_font(ui::root()->font_large()); + reputationwindow_titlelabel->set_alignment(ui::AlignCenter); + reputationwindow_titlelabel->set_text("REPUTATION"); + + // close button + reputationwindow_closebutton = new ui::IconButton(reputationwindow_titlelabel, "bitmaps/icons/window_close"); + + // reputation listview + reputationwindow_listview = new ui::ListView(this); + reputationwindow_listview->set_label("listview"); + + // target label + reputationwindow_targetlabel = new ui::Label(this); + reputationwindow_targetlabel->set_label("info"); + reputationwindow_targetlabel->set_background(false); + reputationwindow_targetlabel->set_border(false); + reputationwindow_targetlabel->set_alignment(ui::AlignCenter); + + // player statistics / faction description + reputationwindow_scrollpane = new ui::ScrollPane(this, reputationwindow_infotext); + reputationwindow_scrollpane->set_background(false); + reputationwindow_scrollpane->set_border(false); + reputationwindow_scrollpane->set_alignment(ui::AlignTop); + + hide(); +} + +ReputationWindow::~ReputationWindow() +{ + +} + +void ReputationWindow::show() +{ + if (hidden()) { + refresh(); + } + + ui::Window::show(); +} + +void ReputationWindow::refresh() +{ + reputationwindow_listview->clear(); + + for (core::Reputation::FactionReps::const_iterator it = core::localplayer()->reputation().factionreps().begin(); it != core::localplayer()->reputation().factionreps().end(); ++it) { + if ((*it)->faction()) { + + std::ostringstream strdescription; + strdescription << (*it)->faction()->name() << '\n' << roundf((*it)->reputation()); + ui::ListItem *listitem = new ui::ListItem(reputationwindow_listview, strdescription.str().c_str()); + listitem->set_font(ui::root()->font_tiny()); + listitem->set_height(listitem->font()->height() * 3.0f); + listitem->set_info((*it)->faction()); + + std::ostringstream strsortkey; + strsortkey << std::setfill('0') << std::setw(2) << (*it)->reputation() + 100; + listitem->set_sortkey(strsortkey.str().c_str()); + } + } + + reputationwindow_listview->sort(); + + set_info(); +} + +void ReputationWindow::set_info(const core::Info *info) +{ + reputationwindow_infotext.clear(); + reputationwindow_targetlabel->clear(); + + if (!info) { + // player name + reputationwindow_targetlabel->set_text(core::localplayer()->name()); + + std::ostringstream strinfotext; + + // player level + strinfotext.str(""); + strinfotext.clear(); + strinfotext << "^NLevel: "; + strinfotext << core::localplayer()->level(); + reputationwindow_infotext.push_back(strinfotext.str()); + + // player credits + strinfotext.str(""); + strinfotext.clear(); + strinfotext << "^NCredits: "; + strinfotext << core::localplayer()->credits(); + reputationwindow_infotext.push_back(strinfotext.str()); + + // ------------------ + strinfotext.str(""); + strinfotext.clear(); + reputationwindow_infotext.push_back(strinfotext.str()); + + // player NPC kills + strinfotext.str(""); + strinfotext.clear(); + strinfotext << "^NNPC kills: "; + strinfotext << core::localplayer()->npckills(); + reputationwindow_infotext.push_back(strinfotext.str()); + + // player PVP kills + strinfotext.str(""); + strinfotext.clear(); + strinfotext << "^NPVP kills: "; + strinfotext << core::localplayer()->pvpkills(); + reputationwindow_infotext.push_back(strinfotext.str()); + + // player time wasted + strinfotext.str(""); + strinfotext.clear(); + strinfotext << "^NTime wasted: "; + long time_wasted = (core::localplayer()->time_wasted() + core::game()->timestamp() - core::localplayer()->time_joined()) / 1000; + const long time_wasted_seconds = time_wasted % 60; + + time_wasted = (time_wasted - time_wasted_seconds) / 60; + const long time_wasted_minutes = time_wasted % 60; + + time_wasted = (time_wasted - time_wasted_minutes) / 60; + const long time_wasted_hours = time_wasted % 24; + + const long time_wasted_days = (time_wasted - time_wasted_hours) / 24; + + if (time_wasted_days > 0) { + strinfotext << time_wasted_days << aux::plural("day", time_wasted_days) << " "; + } + strinfotext << std::setfill('0') << std::setw(2) << time_wasted_hours << ":" ; + strinfotext << std::setfill('0') << std::setw(2) << time_wasted_minutes << ":"; + strinfotext << std::setfill('0') << std::setw(2) << time_wasted_seconds; + reputationwindow_infotext.push_back(strinfotext.str()); + + } else { + core::game()->request_info(info->id()); + + reputationwindow_targetlabel->set_text(info->name()); + + for (core::Info::Text::const_iterator it = info->text().begin(); it != info->text().end(); it++) { + reputationwindow_infotext.push_back((*it)); + } + } +} + +void ReputationWindow::resize() +{ + const float padding = ui::root()->font_large()->height(); + //const float icon_size = 24.0f; // small icons + + // resize label + reputationwindow_titlelabel->set_size(width() - padding * 2.0f, reputationwindow_titlelabel->font()->height()); + reputationwindow_titlelabel->set_location(padding, padding); + + // resize close button + reputationwindow_closebutton->set_size(reputationwindow_titlelabel->font()->height(), reputationwindow_titlelabel->font()->height()); + reputationwindow_closebutton->set_location(reputationwindow_titlelabel->width() - reputationwindow_closebutton->width(), 0); + + // resize reputation listview + reputationwindow_listview->set_size(ui::UI::elementsize.width(), height() - reputationwindow_titlelabel->bottom() - padding * 2.0f); + reputationwindow_listview->set_location(reputationwindow_titlelabel->left(), reputationwindow_titlelabel->bottom() + padding); + + // resize reputation info label + reputationwindow_targetlabel->set_size(width() - reputationwindow_listview->right() - padding * 2.0f, reputationwindow_targetlabel->font()->height()); + reputationwindow_targetlabel->set_location(reputationwindow_listview->right() + padding,reputationwindow_titlelabel->bottom() + padding); + + // resize infotext scrollpane + reputationwindow_scrollpane->set_size(width() - reputationwindow_listview->right() - padding * 2.0f, height() - reputationwindow_targetlabel->bottom() - padding * 2.0f); + reputationwindow_scrollpane->set_location(reputationwindow_listview->right() + padding, reputationwindow_targetlabel->bottom() + padding); +} + +bool ReputationWindow::on_emit(ui::Widget *sender, const Event event, void *data) +{ + if (event == ui::Widget::EventButtonClicked) { + + if (sender == reputationwindow_closebutton) { + hide(); + } + return true; + + + } else if (event == ui::Widget::EventListViewChanged) { + + if (sender == reputationwindow_listview) { + set_info( reputationwindow_listview->selected() ? reputationwindow_listview->selected()->info() : 0); + } + + return true; + } + + return Window::on_emit(sender, event, data); +} + +bool ReputationWindow::on_keypress(const int key, const unsigned int modifier) +{ + switch (key) { + + case SDLK_ESCAPE: + this->hide(); + return true; + break; + + default: + break; + } + + return Window::on_keypress(key, modifier); +} + + +} //namespace client diff --git a/src/client/reputationwindow.h b/src/client/reputationwindow.h new file mode 100644 index 0000000..d4af145 --- /dev/null +++ b/src/client/reputationwindow.h @@ -0,0 +1,68 @@ +/* + client/reputationwindow.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_CLIENT_REPUTATIONWINDOW_H__ +#define __INCLUDED_CLIENT_REPUTATIONWINDOW_H__ + +#include "ui/button.h" +#include "ui/iconbutton.h" +#include "ui/listview.h" +#include "ui/scrollpane.h" +#include "ui/slider.h" +#include "ui/plaintext.h" +#include "ui/window.h" + +namespace client { + +/** + * @brief an inventory window widget + */ +class ReputationWindow : public ui::Window +{ +public: + ReputationWindow(ui::Widget *parent = 0); + ~ReputationWindow(); + + /** + * @brief show the window + * Showing the reputation window will refrish its content + * */ + virtual void show(); + +protected: + /** + * @brief resize event handler + * */ + virtual void resize(); + + /** + * @brief emit event handler + * */ + virtual bool on_emit(ui::Widget *sender, const Event event, void *data); + + /** + * @brief keypress event handler + * */ + virtual bool on_keypress(const int key, const unsigned int modifier); + +private: + void refresh(); + + void set_info(const core::Info *info = 0); + + ui::Text reputationwindow_infotext; + + ui::Label *reputationwindow_titlelabel; + ui::Label *reputationwindow_targetlabel; + ui::IconButton *reputationwindow_closebutton; + ui::ListView *reputationwindow_listview; + ui::ScrollPane *reputationwindow_scrollpane; + +}; // class ReputationWindow + +} // namespace client + +#endif // __INCLUDED_CLIENT_REPUTATIONWINDOW_H__ -- cgit v1.2.3