From cd9ad2786e0e4b0f0448363252d4b010dfe6515c Mon Sep 17 00:00:00 2001
From: Stijn Buys <ingar@osirion.org>
Date: Thu, 7 Nov 2013 17:52:49 +0000
Subject: Use a different off-screen HUD icon to indicate player controled
 ships.

---
 src/client/hud.cc | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'src/client')

diff --git a/src/client/hud.cc b/src/client/hud.cc
index 0a02fee..1b2ddd8 100644
--- a/src/client/hud.cc
+++ b/src/client/hud.cc
@@ -139,9 +139,9 @@ void HUD::draw_offscreen_target(core::Entity *entity, bool is_active_target)
 	std:: string bitmap_material("bitmaps/hud/offscreen_default");
 	
 	if (controlable) {
-		//if (controlable->owner()) {
-		//	bitmap_material.assign("bitmaps/hud/offscreen_controlable");
-		//}
+		if (controlable->owner()) {
+			bitmap_material.assign("bitmaps/hud/offscreen_controlable");
+		}
 		
 		// reputation color
 		if (reputation > 50.0f) {
@@ -153,7 +153,7 @@ void HUD::draw_offscreen_target(core::Entity *entity, bool is_active_target)
 		}
 		
 	} else if (entity->has_flag(core::Entity::Dockable)) {
-		//bitmap_material.assign("bitmaps/hud/offscreen_dockable");
+		bitmap_material.assign("bitmaps/hud/offscreen_dockable");
 		
 		// reputation color
 		if (reputation > 50.0f) {
-- 
cgit v1.2.3