From 3d9b1b6366c2941e623e23243e9291da106775a7 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 22 Jul 2011 17:22:56 +0000 Subject: Added comments to explain the alexandria scaling bug. --- src/core/entity.cc | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/core/entity.cc') diff --git a/src/core/entity.cc b/src/core/entity.cc index 53a0f95..4a6528f 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -552,7 +552,7 @@ void Entity::reset() if (model()->collisionmodel() && model()->collisionmodel()->size()) { - // complex collision is enabled and a valid collision model has been found + // a valid collision model has been found, use it to construct a compoundshape btCompoundShape *compoundshape = new btCompoundShape(); for (model::CollisionModel::CollisionMeshes::iterator it = model()->collisionmodel()->meshes().begin(); it != model()->collisionmodel()->meshes().end(); it++) { @@ -560,19 +560,24 @@ void Entity::reset() model::CollisionMesh *mesh = (*it); // generate a btCollisionShape for each model::CollisionMesh in the model::CollisionModel - // static entities use a btBvhTriangleMeshShape + // static entities use a btBvhTriangleMeshShape btBvhTriangleMeshShape *meshshape = new btBvhTriangleMeshShape(mesh->triangles(), true, true); meshshape->setMargin(Cvar::sv_collisionmargin->value()); const float meshscale = mesh->scale() * modelscale; const btVector3 meshscalevec(meshscale, meshscale, meshscale); + // TODO + // This does not work as advertized, it is actually the underlying mesh that + // gets scaled. If there are multiple entities with the same model at a different scale, + // the scale is set per-model instead of per-entity + // Note that it is still possible to reuse and rescale the same model used by an Entitycontrolable + // (and most likely, EntityDynamic as well) meshshape->setLocalScaling(meshscalevec); meshshape->buildOptimizedBvh(); meshshape->recalcLocalAabb(); // apply collision mesh properties to the btCollisionShape - // FIXME this goes wrong with rotated entities (see alexandria) btTransform child_transform; child_transform.setIdentity(); child_transform.setOrigin(to_btVector3(mesh->location() * modelscale)); -- cgit v1.2.3