From 5701da5df3e5f0d3a40af0abf7e03302275dcca2 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 4 Dec 2012 21:42:54 +0000 Subject: Introduce Entity::hit() callback, prevent projectiles from doing no damage. --- src/core/entity.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/core/entity.h') diff --git a/src/core/entity.h b/src/core/entity.h index 0be81b9..df65843 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -662,6 +662,12 @@ public: * Warning: this can be called multiple times for a single collision * */ virtual void collision(Entity *other); + + /** + * @brief weapon hit callback + * This method is called by the core-engine if the entity is hit by a weapon. + * */ + virtual void hit(Entity *other); protected: float entity_mass; -- cgit v1.2.3