From f030154fe727e25a2afe1f78b3998c2d2dba95e4 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 18 Aug 2009 09:24:15 +0000 Subject: astyle cleanup, corrects not loading of material textures --- src/core/func.h | 36 ++++++++++++++++++++++-------------- 1 file changed, 22 insertions(+), 14 deletions(-) (limited to 'src/core/func.h') diff --git a/src/core/func.h b/src/core/func.h index eacd47e..f42eff7 100644 --- a/src/core/func.h +++ b/src/core/func.h @@ -27,49 +27,55 @@ typedef void(* GameFuncPtr)(Player *player, std::string const &args); typedef void(* TargetFuncPtr)(Player *player, Entity *entity); /// a function pointer encapsulation class -class Func +class Func { public: /// function flags - enum Flags {Game=1, Shared=2, Target=4}; - + enum Flags {Game = 1, Shared = 2, Target = 4}; + /// create a new function Func(char const * name, void *ptr, unsigned int flags = 0); - + ~Func(); -/*----- inspectors ------------------------------------------------ */ + /*----- inspectors ------------------------------------------------ */ /// returns the fucuntion flags - inline unsigned int flags() const { return func_flags; } + inline unsigned int flags() const { + return func_flags; + } /// returns the name of the function - inline std::string const &name() const { return func_name; } + inline std::string const &name() const { + return func_name; + } /// returns the info of the function - inline std::string const &info() { return func_info; } + inline std::string const &info() { + return func_info; + } + + /*----- mutators -------------------------------------------------- */ -/*----- mutators -------------------------------------------------- */ - /// set the info string void set_info(const char *); /// execute the function if the Game flag is not set void exec(std::string const &args); - + /// execute the function if the Game flag is set void exec(Player *player, std::string const &args); /// execute the function if the Target flag is set void exec(Player *player, Entity *entity); -/* ---- Static functions for the Func registry -------------------- */ + /* ---- Static functions for the Func registry -------------------- */ /// type definition typedef std::map Registry; /// add a function to the registry - static Func *add(const char *name, FuncPtr functionptr, bool shared=false); + static Func *add(const char *name, FuncPtr functionptr, bool shared = false); /// add a game function to the registry and set the Game flag static Func *add(const char *name, GameFuncPtr functionptr); @@ -90,7 +96,9 @@ public: static void list(); /// the function registry - static inline Registry & registry() { return func_registry; } + static inline Registry & registry() { + return func_registry; + } private: std::string func_name; -- cgit v1.2.3