From 035653e94a3d74b8f18c993034199d7cd08a895a Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 21 Jan 2011 14:41:35 +0000 Subject: Support structures for complex entity collision, renamed sv_arrysize cvar to mem_vertex. --- src/core/gameinterface.cc | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/core/gameinterface.cc') diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index 23018d3..0a485bc 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -70,18 +70,13 @@ GameInterface::GameInterface() Func *func = Func::add("list_players", func_list_players); func->set_info("get the local list of connected players"); - // size of the vertex array in megabytes - Cvar::sv_arraysize = core::Cvar::get("sv_arraysize", 128.0f , core::Cvar::Archive); - Cvar::sv_arraysize->set_info("[int] size of the vertex array in megabyte"); - - size_t mb = (size_t) Cvar::sv_arraysize->value(); + size_t mb = (size_t) Cvar::mem_vertex->value(); if (mb < 4 * sizeof(float)) mb = 4 * sizeof(float); if (mb > 512) mb = 512; - (*Cvar::sv_arraysize) = (float) mb; + (*Cvar::mem_vertex) = (float) mb; game_vertexarray = new model::VertexArray(mb); - } GameInterface::~GameInterface() -- cgit v1.2.3