From 83c9d657773fa4f829b533791697ed07e0d9d962 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 11 Jul 2011 19:33:27 +0000 Subject: Initial support for saving player data in multiplayer games, have ships remember their docks and spawns. --- src/core/gameserver.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/core/gameserver.h') diff --git a/src/core/gameserver.h b/src/core/gameserver.h index 56d0361..4f25a9b 100644 --- a/src/core/gameserver.h +++ b/src/core/gameserver.h @@ -23,13 +23,15 @@ namespace core class GameServer : public GameInterface { public: + enum Mode {SinglePlayer = 1, MultiPlayer = 2}; + GameServer(); virtual ~GameServer(); /*----- inspectors ------------------------------------------------ */ /// current module - inline const Module *module() const { + inline Module *module() { return server_module; } @@ -88,6 +90,10 @@ public: /// request inventory for entity with id virtual Inventory *request_inventory(Entity *entity); + + inline Mode mode() const { + return server_mode; + } /*----- static ---------------------------------------------------- */ @@ -108,6 +114,8 @@ private: unsigned long server_previoustime; sys::Timer server_timer; + + Mode server_mode; }; inline GameServer *server() -- cgit v1.2.3