From 0b8582a9aa825024edbd0a21c6287bfcccec28de Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 18 Feb 2008 17:52:15 +0000 Subject: core redesign, part II --- src/core/netserver.cc | 90 ++++++++++++++++----------------------------------- 1 file changed, 28 insertions(+), 62 deletions(-) (limited to 'src/core/netserver.cc') diff --git a/src/core/netserver.cc b/src/core/netserver.cc index 39548dd..ba8510d 100644 --- a/src/core/netserver.cc +++ b/src/core/netserver.cc @@ -8,6 +8,7 @@ #include #include "sys/sys.h" +#include "core/gameserver.h" #include "core/netclient.h" #include "core/netserver.h" #include "core/cvar.h" @@ -20,6 +21,7 @@ namespace core NetServer::NetServer(std::string const host, unsigned int const port) : net::TCPServer(host, port) { + //con_print << "Initializing network server..." << std::endl; FD_ZERO(&serverset); // add the listening socket to the file descriptor set FD_SET(fd(), &serverset); @@ -29,16 +31,16 @@ NetServer::NetServer(std::string const host, unsigned int const port) : NetServer::~NetServer() { - con_print << "Shutting down network..." << std::endl; + con_print << "Shutting down network server..." << std::endl; // delete all clients std::list:: iterator it; for (it = clients.begin(); it != clients.end(); it++) { - // notify the game - if (game() && game()->connected) { - core::game()->player_disconnect((*it)->player()); - con_print << (*it)->player()->name() << " disconnected."<< std::endl; - } + // notify the game server + server()->player_disconnect((*it)->player()); + + con_print << " " << (*it)->host() << ":" << (*it)->port() << " disconnected.\n"; + delete (*it); } clients.clear(); @@ -48,8 +50,7 @@ void NetServer::client_connect(int const clientfd, std::string const host, int c { NetClient *client = new NetClient(clientfd, host, port); if (client->error()) { - con_warn << "Client " << client->fd() << " " << - client->host() << ":" << client->port() << " connection failed!" << std::endl; + con_warn << client->host() << ":" << client->port() << " connection failed!\n"; delete(client); return; } @@ -57,20 +58,11 @@ void NetServer::client_connect(int const clientfd, std::string const host, int c clients.push_back(client); FD_SET(client->fd(), &serverset); - // TODO send infos - con_print << client->host() << ":" << client->port() << " " << client->player()->name() << " connected."<< std::endl; + con_print << client->host() << ":" << client->port() << " connected.\n"; - // BROADCAST connect message - std::ostringstream osstream; - osstream << "msg info " << client->player()->name() << " connected."<< std::endl; - broadcast(osstream.str(), clientfd); + // notify the game server + server()->player_connect(client->player()); - // notify the game - if (game() && game()->connected) { - core::game()->player_connect(client->player()); - } else { - // TODO send disconnect message and remove client - } } // remove disconnected clients @@ -82,16 +74,9 @@ void NetServer::reap() if (client->error()) { FD_CLR(client->fd(), &serverset); - // BROADCAST disconnect message - std::ostringstream osstream; - osstream << "msg info " << client->player()->name() << " disconnected."<< std::endl; - broadcast(osstream.str()); - - // notify the game - if (core::game()) - core::game()->player_disconnect(client->player()); - - con_print << client->player()->name() << " disconnected."<< std::endl; + // notify the game server + server()->player_disconnect((*it)->player()); + con_print << client->host() << ":" << client->port() << " disconnected.\n"; // remove the client clients.erase(it); @@ -118,7 +103,7 @@ void NetServer::frame(float seconds) { if (nb == -1) { con_error << "Network error on select()" << std::endl; - perror("select"); + //perror("select"); abort(); } @@ -244,40 +229,21 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me } // execute game functions - if (game() && game()->connected) { - Func *function = Func::find(command); - if (function ) { - std::string args; - char c; - if (msgstream >> args) - while (msgstream >> c) - args += c; - if (function ->flags() && Func::Game) { - function->exec(client->player(), args); - } else { - // instant rcon - //function->exec(args); - } + Func *function = Func::find(command); + if (function ) { + std::string args; + char c; + if (msgstream >> args) + while (msgstream >> c) + args += c; + if (function ->flags() && Func::Game) { + function->exec(client->player(), args); + } else { + // FIXME instant rcon + function->exec(args); } } -} -void NetServer::parse_client_variable(NetClient * client, const std::string varname, std::istringstream &istringstream) -{ - if (varname=="name") { - std::string name; - if (istringstream >> name) { - std::ostringstream osstream; - if (name.size() > 16) - name = name.substr(0,16); - if (name != client->player()->name()) { - osstream << "msg info " << client->player()->name() << " renamed to " << name << "\n"; - broadcast(osstream.str()); - client->player()->player_name = name; - } - } - return; - } } } -- cgit v1.2.3