From 0c6499e6789db9686bcea3bb3b7f782c2f659eb7 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Wed, 24 Dec 2014 21:11:43 +0000 Subject: Prevent projectiles from hitting the enity that fired it, prevent projectiles from hitting each other. --- src/core/entityprojectile.cc | 27 +++++++++++++++++++++------ 1 file changed, 21 insertions(+), 6 deletions(-) (limited to 'src/core') diff --git a/src/core/entityprojectile.cc b/src/core/entityprojectile.cc index 440c46b..ac016e0 100644 --- a/src/core/entityprojectile.cc +++ b/src/core/entityprojectile.cc @@ -60,13 +60,28 @@ void EntityProjectile::upkeep(const unsigned long timestamp) void EntityProjectile::collision(Entity *other) { - if (state() == Entity::Destroyed) { + if (state() == Entity::Destroyed) + { return; - } else { - if ((other->type() == Dynamic) || (other->type() == Controlable)) { - static_cast(other)->hit(this); + } else + { + if (other->id() == projectile_spawn_id) + { + // don't shoot yourself + return; + } + switch(other->type()) + { + case Projectile: + return; + break; + case Dynamic: + case Controlable: + static_cast(other)->hit(this); + default: + set_state(Entity::Destroyed); + break; } - set_state(Entity::Destroyed); } } @@ -171,7 +186,7 @@ void EntityProjectile::reset() // point the bullet user pointer to the entity entity_body->setUserPointer((void *) this); // enable custom collision callback - entity_body->setCollisionFlags(entity_body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); + entity_body->setCollisionFlags(entity_body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK | btCollisionObject::CF_NO_CONTACT_RESPONSE); //entity_body->setCollisionFlags(entity_body->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); if (entity_mass) { -- cgit v1.2.3