From e7061d6fed8bdfc1828315eb8745cd919cb96bbc Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 22 Dec 2014 16:57:20 +0000 Subject: Prevent wingmen from getting destroyed when you buy a new ship or use the 'give ship' engine command. --- src/core/gameinterface.cc | 77 +++++++++++++++++++++++++++++++++++------------ src/core/gameinterface.h | 3 ++ 2 files changed, 60 insertions(+), 20 deletions(-) (limited to 'src/core') diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index aa4ef4c..8ecd697 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -26,9 +26,11 @@ namespace core void func_list_players(std::string const &args) { - if (args.size()) { + if (args.size()) + { Player *player = game()->find_player(args); - if (!player) { + if (!player) + { con_print << "^BPlayer '" + args + "^B' not found"; return; } else { @@ -44,9 +46,11 @@ Player GameInterface::game_localplayer(0); EntityControlable *localcontrol() { if (game()->localplayer()) + { return game()->localplayer()->control(); - else + } else { return 0; + } } Player *localplayer() @@ -59,7 +63,8 @@ GameInterface::GameInterface() clear(); game_localplayer.clear(); - if (Cvar::sv_dedicated->value()) { + if (Cvar::sv_dedicated->value()) + { game_localplayer.player_name.assign("Console"); } else { game_localplayer.player_name.assign("Player"); @@ -94,7 +99,8 @@ GameInterface::~GameInterface() clear(); // delete vertex array - if (game_vertexarray) { + if (game_vertexarray) + { delete game_vertexarray; game_vertexarray = 0; } @@ -119,9 +125,11 @@ void GameInterface::clear() model::Material::clear(); // clear player list - for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) { + for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) + { Player *player = (*it); - if (player != localplayer()) { + if (player != localplayer()) + { delete player; } } @@ -129,8 +137,10 @@ void GameInterface::clear() game_playerlist_timestamp = 0; // remove all game functions - for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) { - if (((*it).second->flags() & Func::Game) == Func::Game) { + for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) + { + if (((*it).second->flags() & Func::Game) == Func::Game) + { delete(*it).second; Func::registry().erase(it++); } else { @@ -139,8 +149,10 @@ void GameInterface::clear() } // remove all game cvars - for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();) { - if (((*it).second->flags() & Cvar::Game) == Cvar::Game) { + for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();) + { + if (((*it).second->flags() & Cvar::Game) == Cvar::Game) + { delete(*it).second; Cvar::registry().erase(it++); } else { @@ -172,40 +184,64 @@ void GameInterface::set_playerlist_timestamp(const unsigned long timestamp) game_playerlist_timestamp = ( timestamp > 0 ? timestamp : 1); } -void GameInterface::abort() { +void GameInterface::abort() +{ game_running = false; } Player *GameInterface::find_player(const int playerid) { - if (playerid == 0) { + if (playerid == 0) + { return 0; } - for (std::list:: iterator it = game_players.begin(); it != game_players.end(); it++) { - if ((*it)->id() == playerid) { + for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) + { + if ((*it)->id() == playerid) + { return (*it); } } return 0; } +Player *GameInterface::find_player(const Player *player) +{ + if (player) + { + for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) + { + if ((*it) == player) + { + return (*it); + } + } + } + return 0; +} + Player *GameInterface::find_player(const std::string &search) { std::istringstream searchstr(search); int id = 0; if (searchstr >> id) { - for (std::list:: iterator it = game_players.begin(); it != game_players.end(); it++) { - if ((*it)->id() == id) { + for (Players:: iterator it = game_players.begin(); it != game_players.end(); it++) + { + if ((*it)->id() == id) + { return (*it); } } } if (search.size() < 3) + { return 0; + } - for (std::list:: iterator it = game_players.begin(); it != game_players.end(); it++) { + for (Players:: iterator it = game_players.begin(); it != game_players.end(); it++) + { if (aux::text_strip_lowercase((*it)->name()).find(aux::lowercase(search)) != std::string::npos) return (*it); } @@ -217,7 +253,8 @@ void GameInterface::list_players() { int count = 0; - for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) { + for (Players::const_iterator it = game_players.begin(); it != game_players.end(); it++) + { const Player *player = (*it); con_print << " " << std::setfill(' ') << aux::pad_left(player->name(), 24) << "^N " @@ -235,4 +272,4 @@ void GameInterface::list_players() con_print << count << " connected " << aux::plural("player", count) << std::endl; } -} +} // namespace core diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h index f118ad3..f204c04 100644 --- a/src/core/gameinterface.h +++ b/src/core/gameinterface.h @@ -52,6 +52,9 @@ public: /// find a player id Player *find_player(const int playerid); + + /// find a player + Player *find_player(const Player *player); /// show a list of connected players void list_players(); -- cgit v1.2.3