From a1eb1b4dc4d81df724ee43fc4e895dd22e81760f Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 9 Nov 2008 21:45:18 +0000 Subject: working jumpgates --- src/game/base/base.h | 103 --------------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 src/game/base/base.h (limited to 'src/game/base/base.h') diff --git a/src/game/base/base.h b/src/game/base/base.h deleted file mode 100644 index 926060c..0000000 --- a/src/game/base/base.h +++ /dev/null @@ -1,103 +0,0 @@ -/* - base/base.h - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_BASE_H__ -#define __INCLUDED_BASE_H__ - -#include -#include - -#include "base/ship.h" -#include "base/shipmodel.h" -#include "base/star.h" -#include "core/core.h" -#include "filesystem/inifile.h" -#include "sys/sys.h" - -/// the base game module -/** the base game module contains the game-specific code for Project::OSiRiON - */ -namespace base -{ - -// entity type constants -const unsigned int ship_enttype = 256; -const unsigned int star_enttype = 257; -const unsigned int planet_enttype = 258; -const unsigned int navpoint_enttype = 259; -const unsigned int jumppoint_enttype = 260; -const unsigned int jumpgate_enttype = 261; - -/// the base Project::OSiRiON game model -class Base : public core::Module { -public: - Base(); - ~Base(); - - /// run one time frame - void frame(float seconds); - - /// is called when a player connects - void player_connect(core::Player *player); - - /// is called when a player disconnects - void player_disconnect(core::Player *player); - - /* --- game variables -------------------------------------- */ - - /// game variable: speed of the impulse drive - static core::Cvar *g_impulsespeed; - - /// game variable: acceleration of the impulse drive - static core::Cvar *g_impulseacceleration; - - /// game variable strafe speed - static core::Cvar *g_strafespeed; - - /// game variable: jumppoint range - static core::Cvar *g_jumppointrange; - - /// game variable: enable or disable development mode - static core::Cvar *g_devel; - -protected: - /// initialize the game - void init(); - - /// shutdown the game - void shutdown(); - -private: - - bool load_world(); - - bool load_zone(core::Zone *zone); - - bool validate_zone(core::Zone *zone); - - bool load_ships(); - - static core::Zone *default_zone; - static ShipModel *default_shipmodel; - - /* ---- engine functions ----------------------------------- */ - - static void func_list_ship(std::string const &args); - static void func_join(core::Player *player, std::string const &args); - static void func_spectate(core::Player *player, std::string const &args); - static void func_buy(core::Player *player, std::string const &args); - static void func_hail(core::Player *player, std::string const &args); - static void func_jump(core::Player *player, std::string const &args); - static void func_impulse(core::Player *player, std::string const &args); - static void func_dock(core::Player *player,core::Entity *entity); - static void func_launch(core::Player *player, std::string const &args); - static void func_goto(core::Player *player, const std::string &args); -}; - -} - -#endif // __INCLUDED_BASE_H__ - -- cgit v1.2.3