From 5f0958c121a246d445507313984358ff8a6df3fa Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 10 Nov 2013 17:13:41 +0000 Subject: Adjust reputation on NPC kills, refresh reputation window if required. --- src/game/base/faction.cc | 45 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 43 insertions(+), 2 deletions(-) (limited to 'src/game/base/faction.cc') diff --git a/src/game/base/faction.cc b/src/game/base/faction.cc index ef0a7b6..2dd8a1a 100644 --- a/src/game/base/faction.cc +++ b/src/game/base/faction.cc @@ -6,6 +6,7 @@ #include "core/func.h" #include "core/parser.h" +#include "core/range.h" #include "base/faction.h" namespace game { @@ -193,6 +194,8 @@ Faction::~Faction() void Faction::apply(core::Entity *entity) const { + assert(entity); + // set primary color entity->set_color(color()); @@ -203,10 +206,48 @@ void Faction::apply(core::Entity *entity) const entity->set_faction(this); } + +void Faction::apply_kill(core::Player *player) const +{ + assert(player); + + // a kill will cost the player 5 reputation points with this faction + const float points = 5.0f; + + // a kill will cost the player 1 reputation point with this faction's friends and allies + const float points_ally = 1.0f; + + // adjust current player reputation for this faction + player->reputation().set_reputation(this, player->reputation(this) - points); + + // adjust player reputation for this factions's allies and enemies + for (core::Reputation::FactionReps::const_iterator rip = faction_reputation.factionreps_begin(); rip != faction_reputation.factionreps_end(); ++rip) { + assert((*rip)->faction()); + + if ((*rip)->faction() != faction_default) { + const float other_faction_reputation = faction_reputation.reputation((*rip)->faction()); + if (other_faction_reputation >= core::range::reputation_friendly) { + // allied faction + player->reputation().set_reputation((*rip)->faction(), player->reputation((*rip)->faction()) - points_ally); + } else if (other_faction_reputation <= core::range::reputation_hostile) { + //enemy faction + player->reputation().set_reputation((*rip)->faction(), player->reputation((*rip)->faction()) + points_ally); + } + } + } + + player->reputation().set_dirty(); +} + +void Faction::apply_sale(core::Player *player, const float amount) const +{ + assert(player); +} + + void Faction::apply_default(core::Reputation & reputation) { - // apply default reputation - Faction *faction_default = find("default"); + // apply default reputation if (faction_default) { for (core::Reputation::FactionReps::const_iterator rip = faction_default->reputation().factionreps().begin(); rip != faction_default->reputation().factionreps().end(); ++rip) { // only add defaults the reputation doesn't have yet -- cgit v1.2.3