From 2c98d3eef488233b99a76ca44d69c1c9d53404af Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 7 Dec 2014 16:12:49 +0000 Subject: Cleanup of the slots code, unified model weapon and dock tags into a single slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale. --- src/game/base/game.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/base/game.cc') diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 201b18c..f802ff2 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -2579,8 +2579,10 @@ bool Game::validate_zone(core::Zone *zone) } if (entity->model()) { + const float modelscale = entity->radius() / entity->model()->radius(); + entity->add_slots(); - entity->slots()->load(entity->model()); + entity->slots()->load(entity->model(), modelscale); } } -- cgit v1.2.3