From 583ec3285c41e9d253c4aaabd2af4dadac75f3a7 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 23 Nov 2008 12:34:07 +0000 Subject: clean module consturction/destruction --- src/game/base/game.cc | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/game/base/game.cc') diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 7dcf300..cb3bcf0 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -40,6 +40,11 @@ core::Cvar *Game::g_devel = 0; core::Zone *Game::default_zone = 0; ShipModel *Game::default_shipmodel = 0; +core::Module *factory() +{ + return new Game(); +} + // list the ship model registry void Game::func_list_ship(std::string const &args) { @@ -256,18 +261,11 @@ void Game::func_goto(core::Player *player, const std::string &args) /* -- class Game -------------------------------------------------- */ -Game::Game() : core::Module("base", "Project::OSiRiON", true) +Game::Game() : core::Module("Project::OSiRiON", true) { default_shipmodel = 0; default_zone = 0; -} - -Game::~Game() -{ -} -void Game::init() -{ ShipModel::clear(); if (!load_ships()) { @@ -330,7 +328,7 @@ void Game::init() g_devel->set_info("[bool] enable or disable developer mode"); } -void Game::shutdown() +Game::~Game() { g_impulsespeed = 0; // game functions are automaticly removed -- cgit v1.2.3