From 7a373c3f1fb8ea9dbef7690154bbe332fc386eca Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 18 Oct 2010 23:41:41 +0000 Subject: bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive --- src/game/base/game.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game/base/game.cc') diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 346208b..ebf09ce 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -55,6 +55,7 @@ core::Cvar *Game::g_impulseacceleration = 0; core::Cvar *Game::g_jumppointrange = 0; core::Cvar *Game::g_devel = 0; core::Cvar *Game::g_damping = 0; +core::Cvar *Game::g_keepalive; core::Module *factory() { @@ -802,6 +803,9 @@ Game::Game() : core::Module("Project::OSiRiON", true) g_damping = core::Cvar::get("g_damping", "0.1", core::Cvar::Archive); g_damping->set_info("[float] physics damping factor (0-1)"); + + g_keepalive = core::Cvar::get("g_keepalive", "300", core::Cvar::Archive); + g_keepalive->set_info("[float] amount of time dynamic objects are kept alive, in seconds"); } Game::~Game() @@ -1372,7 +1376,6 @@ bool Game::load_defaults() void Game::frame(float seconds) { - if (!running()) return; } -- cgit v1.2.3