From 5b58252eb8805f45bf5f945c44c0647f6975ae7f Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 15 Jan 2012 16:56:37 +0000 Subject: Implemented game-specific load/save game methods. --- src/game/base/game.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/game/base/game.h') diff --git a/src/game/base/game.h b/src/game/base/game.h index 945671c..fb64798 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -79,7 +79,12 @@ public: /// save player data virtual void player_save(core::Player *player); - + /// singleplayer load game function + virtual void game_load(core::Player *player, filesystem::IniFile & inifile); + + /// singleplayer save game function + virtual void game_save(core::Player *player, std::ostream & os); + /* --- game variables -------------------------------------- */ /// game variable: maximum speed of the impulse drive -- cgit v1.2.3